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  1. #41
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Lyzern View Post
    Fluid Aura
    How often do you use FA? Do you use it on trash that gets knocked back? That's not generally appreciated since if moves mobs out of AoE and away from the tank. I, personally, rarely use FA as it can cause issues. I use it as quick damage against things immune to knockback (slimes in ST for example).

    Sorry if you already knew this and all. :P Just saw it in your rotation, that's why I am wondering,
    (1)

  2. #42
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    be careful with fluid aura, if you make tank and melee DD's run, the slight damage up it gives to you, isnt worth it. i suggest only to use it if you know the mob cant be knocked away or its stands on a wall where you push it to. otherwise you should restrict using FA to defensive purposes only - or your group will start hating you.
    (0)

  3. #43
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    lets see your fc get past AK HM demonwall and ferdiad without the healer dealing any damage
    (2)

  4. #44
    Player
    Parawill's Avatar
    Join Date
    Sep 2013
    Location
    Lavender Beds
    Posts
    366
    Character
    Spark Joy
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Pro-Tip: If you coordinate with your tank in dungeons, you can ask your tank to position mobs where one flank is to a wall so that your Fluid Aura can:
    a) Interrupt a non-stunnable or silenceable skill
    b) Do damage without having to knock things back beyond 0.5 yalms

    You can also use Fluid Aura as a finisher followed by an Aero as it will land before the bind, making the DoT finish the last 100 health is has left (or just kill it with Fluid Aura). There are also some areas in which you can use Fluid Aura defensively (melee mobs) when you need to shave off another source of damage your tank is taking--this is very situational, and is generally used in very large pulls, especially in low level dungeons I.E. Stone Vigil. But I digress. Persuade them through premise into fact. If they choose to ignore, there isn't much you can do as it's falling onto deaf ears.
    (0)

  5. #45
    Player
    Lyzern's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    198
    Character
    Lyzern Thorvandr
    World
    Cerberus
    Main Class
    Conjurer Lv 60
    Ok, first of all: My rotation was regarding bosses. Ex Primals, basically. Regular monsters obviously call for a slightly different rotation:

    (holyholyholyholyholyholyholydead?no?holyholyholy)

    And second of all: While leveling my WHM I used fluid aura and sleep a LOT. It makes both my life and the tank's life easier since focusing on one monster only, and locking down 2 others, for example, is much more effective than trying to do AoE damage to 3 mobs at once at low levels, so it just doesn't make sense that there's 2 mobs attacking the tank not taking damage, what do I do? I FA one of them, sleep the other, mark them with ignore marks and proceed to attack the 1st monster while the tank literally takes 1/3 of the damage he would take if I didn't do that.

    Also, Fluid's damage isn't slight at all, it fits perfectly in DPS rotations right after Aero because it's an off cooldown, making Aero and Fluid Aura effectively a 350 potency combo in one GCD.

    Quote Originally Posted by aisustrong View Post
    lets see your fc get past AK HM demonwall and ferdiad without the healer dealing any damage
    Haha, I know right? Unless the group is overgeared, no way anyone can pass this without some Holies or Poisons in this phase.
    (0)
    Everything is bearable with music

  6. #46
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by CycLee View Post
    be careful with fluid aura, if you make tank and melee DD's run, the slight damage up it gives to you, isnt worth it. i suggest only to use it if you know the mob cant be knocked away or its stands on a wall where you push it to. otherwise you should restrict using FA to defensive purposes only - or your group will start hating you.
    Just time it for killshots; it's not that hard.
    (1)

  7. #47
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by VanilleFang View Post
    How often do you use FA?
    I suppose that's actually a question for all WHM's to think about XD.

    Kind of situational. Some mobs and bosses never get the knock back so you can use fluid aura in an attack rotation. You can also use it when they are next to a wall since they won;t go anywhere. Outside of that i treat it like benediction in that it's an emergency skill for moving a mob back to the Tank when it's not a good idea for them to drag stuff in my face. Though once you can use holy it just becomes a damage rotation skill because you can just stun lock anything that comes near you with holy. But yeah fluid aura doesn't follow the GCD and has no cast time so you can throw it out in between holy and stone II which can be great when you are in damage stuff mode.
    (1)

  8. #48
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lyzern View Post
    I started off maining summoner and using Scholar for dungeons for the queues and I noticed something different in this game: I had freedom to do damage. And I liked it!
    If you play conjurer/white-mage/scholar you should be prioritizing healing. I switched to playing Healer because all the PUG groups I play with seem to have healer classes that don't know what they're doing and erroneously believe they should be contributing damage when it's unnecessary or even detrimental.

    Go to one of the DPS checking "scarecrow" npc's and test the damage you put out with and without Cleric stance. New healers don't seem to know what they are doing. If you do not switch to Cleric stance before firing off something for damage, you're wasting your mana, and everyones time. If you're firing off something for effect (DoT's), then it doesn't matter.

    Your FC isn't wrong, but you have to read the situation.
    (0)

  9. #49
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by PinnyAerani View Post
    There are actually times as a WHM that I wish the team/the tank would take LESS damage so I could DPS more
    This is main the point that determines if your healer has the opportunity to DPS or not. If you fire off stoneskin II, pay attention to which people lose SS first. It should only be the tanks. If you can get through the first set of trash mobs with all the DPS's still with SS on, then you can safely DPS, as they are making an effort to avoid damage.
    (0)

  10. 02-17-2015 07:39 PM

  11. #50
    Player
    Tsurayu's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    149
    Character
    Yuki Furostomi
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    I Stance-Dance on my Scholar all the time.

    The key thing is you have to be comfortable with the content. I never go into new content, dungeon or otherwise, with Cleric Stance on. I'm a Healer first, and I think that is a key point that a lot of healers tend to forget. It's not that most people have issue with Healers DPSing, it's just a simple trust issue because there are many healers out there that let their teammates die, or otherwise leave them on the fringe of next-to-no HP, simply because they can't be bothered to get out of Cleric Stance and do what is their main job.

    That said, if you are comfortable with the content, and are able to switch in and out of Stance-Dancing with no affect on the party, and they still don't like it, tell them to shove it.
    (0)

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