Related thread: Boss attack randomization
http://forum.square-enix.com/ffxiv/t...-rotation-idea




There's the argument of difficulty with balancing, but with the current game it feels like to me that NIN Drg Mnk are all quite similar... They weren't very difficult to balance because mostly nothing new was added. All they had to do is modify the potencies and Tp costs. But they all feel the same to me after the novelty wears off, and they feel like a wasted effort.

The only difference in their off gcd abilities. A job with much more off Gcd abilities would feel different.

SCH feels different from whm, they have different playstyles yet they are both balanced as healers. Because they each have unique skills the other don't have, including gcd skills. Compared to the other classes where most of them have a 1-2-3 hit combo and a 4-5-6 hit combo...it's the same main dish with different sides which just isn't enough.