You suggestions sounds.... eh
Quote Originally Posted by Sylkis View Post
Risk/Reward abilities - like a limit break that locks you down to do big damage.
What do you mean? We already can't move after a limit break.
Or rolling a die to add to a total which buffs you, but you "Bust" if you roll past a maximum.
Because we have little RNG already. I'd quit the dungeon if I got paired up with a class that has the potential to be absolutely useless.
More complex ground targetting abilities - like the level X attacks used by the eye boss in WoD except you are the one using it.
I'd rather not have my crossbars full of situational skills that I will use once in a blue moon. Repose bothers me enough already.