
Originally Posted by
kyuven
. EQ1, one of the first MMOs, had a system where certain gear was more valuable in some situations than others. Namely, everyone who raided had to carry around resist gear. And let me tell you, EQ1 had a lot of item slots (2 bracers, 2 rings, 2 earrings, a hat, a mask, cape, body, legs, feet, hands, primary, secondary, ranged, neck, waist, and shoulders at launch. they added more later) so this meant hauling around resist gear for all or most of those slots. Oh, and there were about 6 resists, so oftentimes we had to have 6 different types of gear. And this is before factoring in things like items that had to be clicked for effects, debuff prevention items, potions, food, and water (you would lose stats if you didn't have food and water regularly. And it also gave stats later in the game's life.)