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  1. #1
    Player
    kyuven's Avatar
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    Ul'Dah
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    Chen Kotomi
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    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Magis View Post
    Yet FFXI was able to do this for 8 years and still have players playing. The key is to make the system varied so that while gear A may work in one fight, it may not work in another (or at least, not as effective). This is assuming FFXIV stayed with "ilvl and accuracy is only thing you have to worry about".
    It's not really fair to compare them, though. FFXI came about at a time when that sort of thing was tolerated from games, since the market had yet to be saturated. FFXI REQUIRED group content for a long, long time.
    Moreover there's one REALLY important little facet that exists in FFXI that cannot exist in XIV due to the way the system works: Classes in FFXI could use more than one type of weapon.
    Also there's inventory restrictions.
    One of the big, huge, numero uno top of the heap complaints people have about this game is the limited amount of inventory space. Something the developers are constantly trying to work around, and are trying even now to expand.
    Thus, as the system is now, if Gear A is best in Situation X, and Gear B is best in Situation Y, then you have to allot space for both Gear A and Gear B in your inventory at all times. Tanks already have enough of a tricky time doing with with VIT and STR gear, can you imagine if they had to have a different set for 3 or more different encounters? For ALL of your classes? This game is supposed to encourage playing as many classes as you want, after all. We would need about 3x the inventory space we have now for this idea to be viable, or a better Armoire system (which the below mentioned EQ1 eventually added. Years later.)
    Believe it or not I've actually BEEN in that situation. EQ1, one of the first MMOs, had a system where certain gear was more valuable in some situations than others. Namely, everyone who raided had to carry around resist gear. And let me tell you, EQ1 had a lot of item slots (2 bracers, 2 rings, 2 earrings, a hat, a mask, cape, body, legs, feet, hands, primary, secondary, ranged, neck, waist, and shoulders at launch. they added more later) so this meant hauling around resist gear for all or most of those slots. Oh, and there were about 6 resists, so oftentimes we had to have 6 different types of gear. And this is before factoring in things like items that had to be clicked for effects, debuff prevention items, potions, food, and water (you would lose stats if you didn't have food and water regularly. And it also gave stats later in the game's life.)
    Inventory management was a nightmare, especially since WEIGHT was also a factor, and we only had a maximum of about 160 inventory slots to work with. And getting that 160 was expensive.
    I'll take the current, boring system over Inventory Management Simulator 2000 any day of the week.
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    Last edited by kyuven; 02-12-2015 at 08:02 AM.

  2. #2
    Player
    Deathscythe343's Avatar
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    Zaknafein Do'urden
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    Leviathan
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by kyuven View Post
    . EQ1, one of the first MMOs, had a system where certain gear was more valuable in some situations than others. Namely, everyone who raided had to carry around resist gear. And let me tell you, EQ1 had a lot of item slots (2 bracers, 2 rings, 2 earrings, a hat, a mask, cape, body, legs, feet, hands, primary, secondary, ranged, neck, waist, and shoulders at launch. they added more later) so this meant hauling around resist gear for all or most of those slots. Oh, and there were about 6 resists, so oftentimes we had to have 6 different types of gear. And this is before factoring in things like items that had to be clicked for effects, debuff prevention items, potions, food, and water (you would lose stats if you didn't have food and water regularly. And it also gave stats later in the game's life.)
    Curious as to when you played EQ1? I played for a good 7 years or more. I was in a couple of raiding guilds. Never once had resist gear. With the resist stats on gear + AAs+ buffs + the veteran buff I never needed resist gear. EQ did have a lot of slots though. Good and bad I suppose. I do miss a lot of things from that game.
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    Last edited by Deathscythe343; 02-12-2015 at 12:31 PM.

  3. #3
    Player
    kyuven's Avatar
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    Chen Kotomi
    World
    Adamantoise
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    Archer Lv 90
    Quote Originally Posted by Deathscythe343 View Post
    Curious as to when you played EQ1? I played for a good 7 years or more. I was in a couple of raiding guilds. Never once had resist gear. With the resist stats on gear + AAs+ buffs + the veteran buff I never needed resist gear. EQ did have a lot of slots though. Good and bad I suppose. I do miss a lot of things from that game.
    2000-2003
    With the resist stats on gear + AAs+ buffs + the veteran buff
    When the first never had reasonable resists, the second was hard enough to get that you didn't allocate points to them, the third was definitely a thing (but not lumped together until later), and the last didn't exist.
    We're talking Kunark->Velious->Luclin->PoP era.
    I came back and found oodles of resists on gear. I'm personally glad they changed it...my inventory squealed with glee.
    To give an example of what I mean, resists for Nagafen and Vox had to be over 100 or so, and they were introductory raids.
    Here's the resist loadout from a Velious-era endgame piece of gear, that pretty much requires being able to farm a few dozen nagafens in order to get: http://everquest.allakhazam.com/db/item.html?item=5079
    So yeah...I still had to wear resist gear while getting that.
    In contrast, here's a piece of Defiant armor, which drops from random trash of the appropriate level all over the game world starting a few years ago in order to allow lower level players to not get slaughtered by rats: http://everquest.allakhazam.com/db/item.html?item=84838
    Note to get the former item, you had to be level 60 and an endgame raider at the time. And you thought FFXIV's gear scaling was out of whack.
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  4. #4
    Player
    Deathscythe343's Avatar
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    Zaknafein Do'urden
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    Leviathan
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    Dark Knight Lv 60
    Quote Originally Posted by kyuven View Post
    2000-2003

    When the first never had reasonable resists, the second was hard enough to get that you didn't allocate points to them, the third was definitely a thing (but not lumped together until later), and the last didn't exist.
    We're talking Kunark->Velious->Luclin->PoP era.
    I came back and found oodles of resists on gear. I'm personally glad they changed it...my inventory squealed with glee.
    To give an example of what I mean, resists for Nagafen and Vox had to be over 100 or so, and they were introductory raids.
    Here's the resist loadout from a Velious-era endgame piece of gear, that pretty much requires being able to farm a few dozen nagafens in order to get: http://everquest.allakhazam.com/db/item.html?item=5079
    So yeah...I still had to wear resist gear while getting that.
    In contrast, here's a piece of Defiant armor, which drops from random trash of the appropriate level all over the game world starting a few years ago in order to allow lower level players to not get slaughtered by rats: http://everquest.allakhazam.com/db/item.html?item=84838
    Note to get the former item, you had to be level 60 and an endgame raider at the time. And you thought FFXIV's gear scaling was out of whack.
    Ya, we played at similar times. I played well beyond PoP. That's when AAs and veteran stuff was coming out. I was a hardcore raider then so perhaps it was a bit easier for me to get those things. I would actually like to see similar stats to the 2nd item you linked. Would certainly make things interesting. Of course I would also like to see AAs, but that is never going to happen.
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  5. #5
    Player
    kyuven's Avatar
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    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Deathscythe343 View Post
    Ya, we played at similar times. I played well beyond PoP. That's when AAs and veteran stuff was coming out. I was a hardcore raider then so perhaps it was a bit easier for me to get those things. I would actually like to see similar stats to the 2nd item you linked. Would certainly make things interesting. Of course I would also like to see AAs, but that is never going to happen.
    Some of the stats they added are downright nonsensical, though.
    I mean, DoT shielding? In EQ where everything and their granny has some form of DoT that lasts for freakin' ever (Rabies is fairly common and lasts 45 minutes), sure, but jeez.
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