The stat design of this game is one of its great downfalls.

Sure it is easily balanced, but I mean it is as complex as getting an excell spread sheet and dragging it down to get new item values every patch. This is restricting the games ability to add unique things and broaden the drop pool greatly because everything has to fit into the Ilvl critera with only a few stats to work with.

It was an aspect of 1.X that I feel is just completely superior to ARR's system in basically every way.

I would love to see stats like.
-Tp Regeneration +
-MP Regeneration +
-Movement Speed +
-Ability Enhancements (Say a neck which increases stoneskin potency by 5%)
-Ability Augments
-Negative Stats
-Enmity +/-

As well as make the elemental stats do something, add back elemental and damage types again. Just do not make it where the weaknesses and strengths are game breaking.


Some example would be things like this: (off the top of my head)
Pld Body (Turtle Build set + high hp def, - reduces dmg output and enmity as a result)
Def: 220
Mag Def: 220
Str: -20
Vit: +75
BlockRate + 3%
BlockDmg +3%

War Wrist: (gives a temp buff to an ability at the cost of base stats)
Str:16
Vit:10
Acc:10
Augments Thrill of Battle: Blood Bath heals 45% of your dmg delt while in the effect of Thrill of battle.

Whm/Sch Head: (A head for a dmg spec for healer in fights that do not require max healing specs.. addresses the acc problem of healers currently. Comes at a cost of Healing stats)
Def:54
MgDef:85
Vit:29
Critical Hit:10
Augments Cleric Stance: Grants +75 Acc


All peices situational but that is what this game needs situational pieces that are not required but are beneficial if obtained. Would also slow down the gear negation which is the #1 negative for a linear game releasing content as quickly as XIV.

I would say reduce the speed of the Ilvl increases and make more horizontal or staggered progression. Add more types of gear variety in each patch and do not negate 100% of old content every 6months, Replace bits and pieces of it. This will make it where people continue to play older content for more then just vanity and relic upgrades.

The whole concept of no true BIS. Make stuff require a Basic Ilvl to kill and add variation of gear.