Quote Originally Posted by Renik View Post
On a game like this were gear has a short lifespan, this kind of % bonuses doesn't really affect the overall balance, in most cases upgrading a piece level will give you a greater bonus than a 0.5% on the overall damage, the difference is not that big as long as they can keep it balanced, lets say the relic weapon has +5% jump and 15 crit, while soldiery has 30 crit instead of jump bonus, the damage output will be more or less the same, so the piece won't be mandatory, i will just feel more like dragoon weapon.
But it is not as simple to say +5% Jump damage is equal to +15 Crit. At certain cases it is, but in other cases it is worth more and still others less. There is a concept called diminishing returns where the more of something of you already have the less benefit you get from increasing the total by the same amount further and you need to add more to get the same effect. +15 crit at 300 crit is a greater increase in average dps than +15 crit at 600 crit. On the other hand, +5% increased Potency on an ability is the same percentage gain at 300 crit as it is a 600 crit.
Now lets say 4 patch later they introduce another piece with a 5% bonus on jump, would you use these 2 together when the new weapon or armor is clearly superior on main stats and secondary ones?
Depends on a lot of factors. Has the point where the benefits from the higher level weapon or armor is less than the lower level piece due to diminishing returns (For example many Bards Consider the i120 Demon Tabard of Aiming to be better in slot than the i130 Dreadwyrm tabard of Aiming or the Augement Ironworks Corselet of Aiming) Do the bonuses stack additively (+5% + +5% = +10%) or do they stack multiplicatively (+5% + +5% = +10.25%).

as you can see, this fear for specific stats has no place in the current system, to the point Yoshi already said in the last e3 that hey were already looking into it.
The phrase "We are looking into it" in this case doesn't mean "they are coming" but "we know there are problems with implementing such a thing and are trying to figure out if it is viable." One of the example of why they are being careful with this was actually about a shield that increased Shield Bash/Shield Swipe damage. They know it could easily become best in slot over higher level pieces.