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  1. #11
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Its less a problem on weapons than it is on other gear. +X% and multiplier bonuses auto scale based on other gear. -X% damage taken auto scales with amount of damage inflicted on the character (This is why Rampart is better than Foresight as a defensive CD verse physical attacks).
    On a game like this were gear has a short lifespan, this kind of % bonuses doesn't really affect the overall balance, in most cases upgrading a piece level will give you a greater bonus than a 0.5% on the overall damage, the difference is not that big as long as they can keep it balanced, lets say the relic weapon has +5% jump and 15 crit, while soldiery has 30 crit instead of jump bonus, the damage output will be more or less the same, so the piece won't be mandatory, i will just feel more like dragoon weapon.

    Now lets say 4 patch later they introduce another piece with a 5% bonus on jump, would you use these 2 together when the new weapon or armor is clearly superior on main stats and secondary ones? as you can see, this fear for specific stats has no place in the current system, to the point Yoshi already said in the last e3 that hey were already looking into it.

    Quote Originally Posted by Jamie28334 View Post
    Well surely this is just a case of offering more types of materia?
    If a weapon has 4 slots to it and you chose to have Jump DMG +5% then you would lose out on using that materia slot for say DET.

    I'm sure it would be an easy mathematical solution for the developers to figure out. It sure would be a lot more interesting than just the standard 3-4 commonly used materias.
    Now this kind of freedom is the real danger, this could easily destroy the balance, not that i care, but some people seems to care.
    (1)
    Last edited by Renik; 02-11-2015 at 09:22 PM.