Quote Originally Posted by Urthdigger View Post
Well, your example is for a game that's designed from the start to be based around PVP. I'm not entirely opposed to PVP in games, but FFXIV's mechanics and lore stress working together, open world PVP would feel out of place. In a game like Dark Souls however, I accept and welcome PVP as a challenge because it fits in a world where everyone is a backstabbing scumbag.

In addition, I'm guessing DC didn't have you lose gear on death? My biggest issue here is with the open world PVP AND looting that the OP suggested. One or the other may be fine, but not both. In a game with open world PVP, the death penalty has to not be so harsh as to set you back weeks or months if you die....
exactually, having the possability of losing gear makes you think... ok what can i bring... what can i lose... what do i need to achieve xp grinding, questing, etc. and running with it