About us:
Death and Taxes was originally a WoW guild formed in 2004 by a group of players whose talent and dedication attracted the attention of many more. Our guild quickly rose to the top, achieving 14 World-Firsts and over 30 US-Firsts during Classic and Burning Crusade, while at the same time maintaining an extremely productive raid environment and multiple competitive PvP teams. We have since moved on to many different games, FFXIV being one. DnT in FFXIV aims to build and maintain an environment that encourages self improvement and competition.
What do we look for in an applicant?
Attitude. We look for applicants to have a positive attitude even on the worst of nights. This is of paramount importance to us.
Skill & self improvement. We look for our applicants to be skilled at their classes but to also accept that there are (in most cases) room for improvement.
Community. Death and Taxes is a guild that has created a community in FFXIV and we look for players who are able to mesh with it and contribute to that goal.
What can you expect from us?
Structure. The leaders of DnT have been around for a long time and know what it takes to make a guild last.
Community of skilled players. We try to foster an environment that encourages learning and being the best you can be.
Organized raiding. We make sure that all our groups are in raiding shape.
Notable Achievements in FFXIV:
World 3rd - Turn 13
World 3rd - Turn 12
Server 1st - World 2nd / US 1st - Savage Coil Turn 9
Server 1st - World 4th - Savage Coil Turn 7
Server 1st - World 5th - Savage Coil Turn 6
World 1st - Ramuh Extreme
Server 1st - NA/EU 8th - Turn 9
Server 1st - Titan Extreme
Server 1st - Garuda Extreme
Classes we are looking for:
- PLD
What we're looking for in a PLD:
- Proper CD management. Don't just hit a CD when it's up. Look at the boss' attack rotation and properly plan out your CDs to take the least amount of damage possible.
- Good understanding of proper positioning. This doesn't just include preventing the group from being cleaved. Understanding how to position and move mobs to help maximize DPS is important.
- Understanding that total group DPS is always more important that individual DPS. While it's fun to MT a boss in Sword Oath, there are certain situations where this is not optimal for group DPS.
- Able to map out boss attack patterns and do call outs for the raid. The ability to call out mechanics is a huge asset for progression.
- Effective communication. Letting your healers know which cool downs you're using and when helps them map out their healing. This allows your WHM to conserve more MP knowing when to use Cure 1, and let's your SCH figure out how often he can DPS.
- Able to take constructive criticism. Positive thinking and group dynamics are very important to doing well in a raid environment. You could be the best individual player in the world, but if you can't mesh well with your group your raid will not do well.
- Always thinking about the best way to min-max your character. This is not exclusive to damage reduction. Maximizing DPS as a PLD is also important (without hindering the group).
- A sense of humour. Let's be real, you're going to screw up once in a while and people are going to make fun of you.
- Caster for 3.0 Progression Group
About this group:
Hardcore group
Raid Leader: Sartigan Hawk
Clears: WEDS @ 8PM EST
Progression: Week 1 (12h), Week 2 (As many hrs as possible)
Preliminary Expectations:
- T13 Cleared (Over two months of farm preferable)
- Mumble access
- A microphone
- Punctuality
- Active Play (No raid loggers)
- Flexibility between SMN and BLM
- PC Player
- Alt character available
If you feel like you meet the above requirements and are looking for a fun, progression oriented raid then apply at: http://www.dtguilds.com
Should you have any questions at all, you can contact Stelaris, Ganga Loo, Gouka/Awakened Kioku or Lipton in game.