Results 1 to 10 of 87

Hybrid View

  1. #1
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Let's be honest here, Youtube compression really doesn't do the 1.0 graphics the justice they deserved. As someone who played 1.0 I can say with all honesty that it was a gorgeous game. Yes, far more gorgeous than 2.0.

    Viewing distance was incredible, allowing you to see far into the distance without the 'haze' which permeates the entirety of 2.0. This was especially noticeable in Coerthas where you could get a wonderful view of Ishgard from our side of the bridge. Now it's swallowed up by fog even on the brightest and sunniest of days.

    Character model detail was astounding. They were significantly more detailed than 2.0 figures, boasting more polygons and higher resolution textures. Anyone who has played both can easily admit than 1.0 was the better looking of the two, for the most part.

    2.0 Made our special effects far more special though. Spells and skills feel like they have more impact here, whereas in 1.0 they felt dulled and unimportant. Almost everything was accompanied by a bright glow which doesn't make for much in the way of unique feeling attacks. On the other hand, they did have skillchains... not sure why Yoshi dropped it.

    The thing is, exploring 2.0 is great but it's not special. You don't feel the same connection to each zone since each one is relatively small and there are less 'interesting' landmarks. Despite its copy-paste terrain, each area was large and expansive and had some great terrain features in various places that seem oddly removed from the remade maps.

    Take Thanalan, for example, there was an area of terrain where large pillars sprouted from the ground, suspending a network of stoney platforms overheard. This is somewhat present in 2.0, near the entrance to Vesper Bay; the area known as 'The Silent King'. However, now we only have the option to go below them, and the upper platform itself is inaccessible. Further in Thanalan 1.0 to the South-East, there was a fun yet dangerous stretch of thin interconnecting pathways which was generally inhabited by moderate level birds. I remember trying to get through that area for my crafting leve hand-ins, using the higher ground to hide away from the birds or wait for them to pass so I could sneak beyond.

    That's the sort of gameplay I miss. Right now each map lacks soul. There's little to no incentive to explore them, and no interesting scenery for those who do. It's hard to be impressed by 2.0 graphics when we were first introduced to an open area where you could way from the Ul'dah's merchant strip to Vesper Bay and then back to Gridania... all without a single loading screen.
    (19)
    Last edited by Lemuria; 02-10-2015 at 05:01 PM.

  2. #2
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    In all honesty, the difference isn't *staggering* or anything, but the camera work definitely looks nicer, and there seem to be more fluid animations.

    I've not seen enough of 1.0 to say if it's better or worse, but I've actually been quite pleased with the voice-acting of 2.0. And yeah, given how much content they've been pushing out, I understand they can't give every cutscene the amount of TLC shown in some of the 1.0 cutscenes, but hopefully they'll be able to do more in 3.0 for those big story-moments, as well as Hildibrand (which I would be shocked -- SHOCKED I say -- if they didn't continue).
    (1)

  3. #3
    Player
    Tayolynn's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    230
    Character
    Tayolynn Medfazyre
    World
    Siren
    Main Class
    Bard Lv 72
    In my eyes, it's clear as day on how to make 2.0 cutscenes so much better. Give them more goddamn animation life. Seriously, I never played 1.0, and just by watching one cutscene, I already love it because of the life that everyone and everything has. Their faces, their movements, the cutscene structure, your character actually has life and feel to it. I wouldn't care about their voices or their lighting. Just get their animation together and it'll be spectacular. Your character actually look like a bloody iconic hero in all the land.

    The 2.0 main story characters voice quality doesn't match a stiff robotic animation with an overly dramatic face. I don't feel like a hero when all I do is stand, pivot, smile, nod... stand, pivot, smile, nod... the whole way through. When all I see is, this, all I can feel is how much of a computerized robotic figurine I am, only having motions selected from the emote list rather than having any unique effort in cutscenes. This is why I enjoy Hildibrand cutscenes a few notches more than the main story.

    So much above-and-beyond potential, wasted.
    (7)

  4. #4
    Player
    Moonrash's Avatar
    Join Date
    May 2014
    Posts
    6
    Character
    Dunya Musta'sim
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tayolynn View Post
    .
    100% well said

    2.0 lacks life/heart from the first place its really sad , yet 1.0 my only problem was the clunky annoying UI for crafting .
    (4)

  5. #5
    Player
    Miya_Carbuncle's Avatar
    Join Date
    Aug 2013
    Posts
    376
    Character
    Miya Carbuncle
    World
    Midgardsormr
    Main Class
    Conjurer Lv 70
    I watched the 1.0 cutscenes for new characters in Uldah, Gridania and Limsa Lominsa and it was shocking to me how much better and more exciting and interesting they are versus the opening cutscenes for those places now. The starter cutscenes now are so boring.
    (5)

Tags for this Thread