(2/2) Use all procs at end of rotation (if it won't time out by then). Flares always at end of rotation unless a crit will finish boss/mob. Transpose saved for flare/oh crap moment. You will usually output more DPS damage by avoiding flares on single target bosses and using your rotation instead. By using Thunder II you save cast time and the additional OTE (over time effect) increases your damage as well. Keep in mind, each fight is different and should be handled according to boss health, phase, and total number of adds/mobs etc.