i think the DPS of BLM is depend on how many firestarter(Fire III bonus) or thunder bonus that u got in fight.
and the question is how to get many many firestater and thunder bonus .... or what ur guys rotation to get that ?
i think the DPS of BLM is depend on how many firestarter(Fire III bonus) or thunder bonus that u got in fight.
and the question is how to get many many firestater and thunder bonus .... or what ur guys rotation to get that ?
I see you are a lalafell.
Sacrifice yourself and be Bahamut Prime's McNuggets, you will get your RNG blessing and procs.
But in all honestly procs are really RNG based, you can't do shit about it. But you can probably stack more crit if you like because if your other hits doesn't crit, even with procs your DPS still takes a dent.
Procs help. But in the worst case scenario of zero procs, a Black Mage is about fitting as much proper Astral Fire use as possible. Just enough Piety between stats, party bonuses, and food to fit that last Fire -> Blizzard III -> Thunder II. As much spell speed as possible to go through your rotation as quick as you can, since you should theoretically never have any MP issues once your rotation is down. Free casts can help you, but NOTHING about your MP costs will change from this point on, so it's literally a game of number crunching.
seriously, there's a topic on this with tons of resources available for you to look at.
Learn to weave @last fire. 30% chance u will get extra Fire3 in Astral3 instead of an extra Fire3 in Astral1 (after transpose after last Umbral3 tick)
(2/2) Use all procs at end of rotation (if it won't time out by then). Flares always at end of rotation unless a crit will finish boss/mob. Transpose saved for flare/oh crap moment. You will usually output more DPS damage by avoiding flares on single target bosses and using your rotation instead. By using Thunder II you save cast time and the additional OTE (over time effect) increases your damage as well. Keep in mind, each fight is different and should be handled according to boss health, phase, and total number of adds/mobs etc.
I disagree with using transpose on a routine basis. In fact you should save it for that moment you screw up or crit a flare or two. The truly best way to maximize your DPS is to learn the fight. Know when and how far to move. If you are constantly readjusting without being forced to or running too far and back you are wasting time. Take Shiva for instance, on the very first AOE in sword form how many ppl do you see moving? 2 or 3 right? There's no need. Your healers can/should be able to handle a minor heal and you should keep casting & take the hit. Simple adjustment in mechanics can easily raise your DPS output 50 points. I never rely on RNG and neither do end game raiders. This is why people do a 5 minute run with BLMs on a striking dummy to gauge TOTAL DPS output. My standard rotation for single target boss: Thunder II, Fire III, Fire I (to 350ish MP; fight determines when I cast next ability) Blizzard III Thunder II rinse repeat.
BLM/WHM/PAL - Specialist (All Crafting Classes); PARADOX FC Co-Owner
I don't know what Kael_Raiju means by using all procs at end of rotation, but that don't make any sense. You want to use your procs as soon as you get them. If you hold on to procs, you are potentially missing opportunities for more procs. The only time you should be holding on to procs are for movement purposes. For example: You get a proc but you know there is going to be an aoe in 3-5 seconds. Hold on to it so you can pop it while you are moving. As others have said, the biggest thing for BLMs is learning the fights. In order to maximize DPS, its all about up-time which requires as little movement as possible. If you are in a static, you should be coordinating with your group that you will not be in charge of movement heavy mechanics and if AOEs require a stacked group to spread out, you should be standing still while everyone else spreads away from you. Another thing is when to use transpose. It is my opinion that you should not be using your transpose for flares unless there are multiple targets. Don't use flare on a single target unless you have swiftcast/convert available. I specifically hold my transposes for when I get a fire proc while switching into Umbral Ice. So while I'm casting my thunder I/II, if I have a fire proc sitting there, I will transpose and the hit Fire III. This way you are already in Astral Fire and your Proc does 1100ish damage instead of 500.
I save my procs because you get a slight lull time by using them in the middle of your rotation. By continuing the rotation with Astral Fire III active and kicking out Fire I's I have noticed that my DPS increases when procs are used at the end. I'm not going to sit here and claim that what I do works for everyone else by any means. I'm comfortable with my rotation and I'm always behind the tank in hate regardless of fight. To me that's enough to justify to myself that what I'm doing works for me.
BLM/WHM/PAL - Specialist (All Crafting Classes); PARADOX FC Co-Owner
What do you mean there's a "slight lull time" when usng procs in the middle of your rotation? They have the same recast time as a regular fire I, and have higher potency. You're losing out on potential DPS if you aren't popping Fire III whenever firestarter is up.I save my procs because you get a slight lull time by using them in the middle of your rotation. By continuing the rotation with Astral Fire III active and kicking out Fire I's I have noticed that my DPS increases when procs are used at the end. I'm not going to sit here and claim that what I do works for everyone else by any means. I'm comfortable with my rotation and I'm always behind the tank in hate regardless of fight. To me that's enough to justify to myself that what I'm doing works for me.
Of course you can do whatever you feel comfortable with. My only advice is that your reasoning is incorrect. There are no "lull times" in using a proc. The recast time is the exact same as Fire I. Only difference is the proc is instant cast. You wait the exact same amount of time if you were to use a Fire 1. If you can cast 5 Fire 1s in a single Astral Fire set, and you get 1 proc that you hold till the end, you add 1 extra fire cast. If you cast a proc immediately after you get it, you could potentially get 2-3 Fire III procs. This is not a slight boost in DPS, this is a huge boost. I won't say your numbers are bad cause I don't know them, but I am telling you that they could be much better.
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