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  1. #1
    Player
    Eloah's Avatar
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    Jan 2015
    Location
    Gridania
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    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100

    Different types of Jobs, Healing Disciples of War and Tanking Disciples of Magic

    While the odds of it happenning are probably pretty rare, it would be nice if we could get a healing disciple of war and a tanking disciple of magic. While the concepts might seem odd it could totally be done, the job would just need a tweek from possible past incarnations.

    I could see Geomancer as a viable magical tank, using the forces of the world to attack and defend themselves. Usually geomancers use bells as weapons, but since that wouldn't work maybe they could use maces as their weapons, maces have been a magical weapon in past games.

    Dancer is probably the most sought after new job, and if done correctly they could be viable healers. I would think they would be a good branch for pugilist but that might not happen, lol. However, since they will be a physical class giving them a whip as their weapon seems like a good idea, since it would keep them away from battle and could be incorperated seemlessly into their dances.

    Another new job could possibly be Salve-Maker, similar to the one from Bravely Default, that job was awesome. Usually they have either staves or guns, but since those weapons will be taken maybe they could use somenew weapon, or measures, like the ones from FFXII, though maybe a new type of gun would be better, since using the gun to heal would be cool.

    Please share what you think of these jobs as an idea or any other possible healing war Job, or tanking magic ones.

    *UPDATE* Okay I have some ideas written down for Geomancer, Dancer , and Red Mage. I just need to organize the thoughts and then share them. Does anyone know how to make the collapsed windows, so this post doesn't get too long. Hopefully I will have everything set in a day or two.

    *UPDATE2* Okay for those of you who would like a Salve-Maker class, but are worried about the items, I think I figured out a way around that issue. While I want it to be a surprise, I will give those interested a bit of a hint; look at Ninja and Arcanist, and that might give you some ideas. Hope to have something up soon. Happy Gaming.

    *UPDATE3* Okay, I have all 4 jobs completed just need to add the final touches anf then they can be posted for all to enjoy. Hope you guys can give me lots of feedback, if SE sees that a lot of people are interested, then we've done our jobs yay.

    *UPDATE4* Okay, so while the formating is annoying me I think I have found a way to post the Class/Jobs. I was trying to include nice lores and descriptions for each but, with the formating issue I am having that can come later, lol. But if anyone has any questions I will answer them, like where the attack names came from, or where the class names came from, stuff like that. I hope everyone enjoys. If we get enough feedback maybe this will give SE some ideas for what we wanna see. Sadly you have to download the files, sorry, but at least you can view them.

    Also I wanna see if I can get Mr Happy to look at these and get his thoughts, his youtube channel should spread the word a bit.

    *UPDATE5* I sent a message to Mr Happy, for his "Mondays with Mr Happy" segment, hopefully he is interested in spreading the possibility of these jobs appearing in a future expansion.

    Corypheer/Dancer, [ICON: Whip/Dance or Ballet Shoes], melee healer with debuffing abilities, uses whips as weapons (someone suggested Chakrams as a weapon also, which would be a great long distance weapon too, if not not an addition to the whip; like a chakram attatched to the end of it) - https://db.tt/DCfM4YDT

    Elementalist/Geomancer, [ICON: Tribal Symbol/Bell], magical tank that use elemental shields for protection, uses bell-maces as a weapon - https://db.tt/57eAFZv3

    Runologist/Red Mage, [ICON: Rapier/Traditional Red Mage Hat, with the Feather], magical tank that are skilled with both spell and blade, uses rapiers as a weapon (while I have them as a tank the could be made a DPS) - https://db.tt/ZA9CVNM7

    Uhlan/Salve-Maker, [ICON: Pole(s)/Caduceus], melee healer skilled in both science and sorcery, uses poles as a weapon (they use a system similar to mudras and aetherflow to combine materials to makes various compounds to use in battle) - https://db.tt/1R0V6dlE
    (5)
    Last edited by Eloah; 03-03-2015 at 12:06 PM.

  2. #2
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,286
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Ironically enough, PLD was actually set up to act as a healer as a well as a tank in 1.23 (the final form of FFXIV version 1.0) - but that was simply to compensate for there only being one natural healer class/Job in the game at that time (CNJ/WHM), as SCH didn't exist until ARR. Naturally by ARR PLD lost it's healing skills sadly.

    As for a mage tank, technically ACN/SMN can tank (using Topaz Carbuncle and Titan-Egi respectively), but naturally against really powerful encounters their effectiveness is much lower than 'proper' tanks.

    As much as I would love to see a 'Chemist' style healer in the game, given how limited medicinal items are used in the game, they would have to be given some kind of supplementary healing ability or trait just to be useful (maybe, a trait that cuts down or even removes the cooldown on healing items).

    Either way, your ideas are very good.
    (4)
    Last edited by Enkidoh; 02-10-2015 at 11:33 AM.

  3. #3
    Player
    Eloah's Avatar
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    Jan 2015
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    Gridania
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    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Enkidoh View Post
    Either way, your ideas are very good.
    Thank you. I hope others feel the same way. I would say all of these options seem viable, not like SE hasn't used them in these roles before, well maybe geomancer, but thay were always sturdy mages anyway, so being a tank seems likely.
    (0)

  4. #4
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Eloah View Post
    Dancer is probably the most sought after new job, and if done correctly they could be viable healers. I would think they would be a good branch for pugilist but that might not happen, lol. However, since they will be a physical class giving them a whip as their weapon seems like a good idea, since it would keep them away from battle and could be incorperated seemlessly into their dances.
    After the new jobs come in with Heavensward, this is actually the next job I'd like to see the most as a new healer. Dancers could break the mold of Healers being just magic users (Still going to try Astrologian though. Looks fun. But after I get done with Dark Knight) and bring forth a Healer that focuses on melee combat when looking to do damage.

    In terms of a different kind of magic job for DPS, I was thinking how the Red Mage could have skill build based around the fact that they use Rapiers/Swords, making their magic more melee built (like summoning fire pillars around them for AoE), effectively turning the Red Mage into working like a Battle Mage, instead of trying to be a wannabe BLM/WHM. (Who says the Red Mage HAS to function like they did in previous FF titles?)

    I like your Magic Tank class idea though too.
    (0)

  5. #5
    Player
    Eloah's Avatar
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    Gridania
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    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by TruebladeNuke View Post
    I like your Magic Tank class idea though too.
    Yay more people like this. XD, Anyway, because I am such a nerd, and because I got bored while waiting for some people I actually, started compiling a list of abilities and traits for these jobs. I started with Geomancer and once I am done I'll more on to Dancer. I like your Idea for a Red Mage Tank and will propably work on that one after Dancer; since Salve-Maker will be a bit harder. While this might seem very fanboy-ish, hopefully if SE sees it and sees how much interest we have invested in it it will be influential in some way. I will be modifying my initial post with the updates. Also if you guys have any ideas feel free to share them. Lets Show SE that this isn't just one persons idea it's the fans.

    I am pulling skills and ideas from every FF/SE game so if you think a skill might work for one of the 4 jobs feel free to post it.

    *NOTE* Please don't list dualcast/double cast for Red Mage I already know how to impliment it, thank you.
    (0)
    Last edited by Eloah; 02-12-2015 at 06:05 PM.

  6. #6
    Player
    Eloah's Avatar
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    Jan 2015
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    Gridania
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    2,843
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    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    Okay so I have all of the jobs done, just need to fix the formating, does anyone know the best way to post them here?
    (0)

  7. #7
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    yeah i dont see a melee healer working
    this game has a lot of cleaves and if you need to be right next to the tank, youre gonna eat shit
    unless they make him blatantly op, he's going to be useless for nearly every fight
    (0)

  8. #8
    Player
    Eloah's Avatar
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    Gridania
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    Toki Tsuchimi
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    Siren
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    Scholar Lv 100
    Quote Originally Posted by aisustrong View Post
    yeah i dont see a melee healer working
    this game has a lot of cleaves and if you need to be right next to the tank, youre gonna eat shit
    unless they make him blatantly op, he's going to be useless for nearly every fight
    A melee healer can work, they just need to be long ranged. Think of it like a Bard having healing spells they are still melee, just long ranged. And a Dancer is both melee and can be long ranged. The way I made Salve-Maker, eh that is up for debate, lol.
    (0)

  9. #9
    Player
    Eloah's Avatar
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    Gridania
    Posts
    2,843
    Character
    Toki Tsuchimi
    World
    Siren
    Main Class
    Scholar Lv 100
    As of Tuesday Feb 24th the jobs have been posted for review, be brutal, lol, but not too brutal. They are listed inpost.opening post.

    Feel free to share this link with any one you think may find it interesting, http://goo.gl/v2YKqh
    (0)
    Last edited by Eloah; 02-25-2015 at 02:52 PM.

  10. #10
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    To be fair, I mentioned my idea of Red Mage being a different kind of DPS magic user, not a Tank, lol. The idea you have for a Geomancer Tank is good enough to me for adding a magic tank class. :P

    Also:

    Quote Originally Posted by aisustrong View Post
    yeah i dont see a melee healer working
    this game has a lot of cleaves and if you need to be right next to the tank, youre gonna eat shit
    unless they make him blatantly op, he's going to be useless for nearly every fight
    In terms of working as a healer, no, that isn't how I envisioned the Dancer working out. The way I'm looking at Dancer is that their combat moves are melee based, while their heal and support skills take notes from the BRD class and cast buffs that aren't available on the other classes already that the party feels just by being within a certain distance from the Dancer's dance moves. Course, coming in as a healer, it would also help that the Dancer also has some direct heal moves too that don't rely on regen power and such.

    If SE was silly enough to make it so that the Dancer HAD to be on top of the other players just to be able to heal them, then yes, we'd have a problem. I'll cross my fingers that unless they find a way to be creative about that, (like the heal cast being instant, allowing the Dancer to keep moving and not stop just to heal) SE won't do that and the direct heal and party buff skills the Dancer provides can be applied just by simply being within a certain distance from said party members.

    PS: WHM's and SCH's sometimes end up eating attacks anyway during trash pulls and even certain boss fights. So a Dancer ending up eating some attacks here and there would be nothing new.
    (0)

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