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  1. #1
    Player
    Valsharia's Avatar
    Join Date
    Sep 2013
    Posts
    29
    Character
    Valsharia Havenward
    World
    Twintania
    Main Class
    Conjurer Lv 80

    Reducing the price of materia

    ive been thinking for a while on how to reduce the price of materia, and ive come up with a simple.. ( and probably incredibly unoriginal ) idea to knock materia prices and demand down a few pegs

    allow the use of additional, and higher rank catalysts in the melding process

    say i want to meld a rank 1 materia in an overmeld #2, this would be a 24% chance of success with your standard grade 1 carbonized matter, instead of just using a single grade one, i want to be able to use up to 3 of any grade.

    using a single grade 2 matter would increase the chance by 1%, using a grade 3 would increase it by 2% and a grade 4 and 5 by 3 and 4% respectively

    now this alone wont be enough to budge the prices in any fashion, hence the idea of using multiple catalysts.

    each addition catalyst would increase the success chance by a percentage equal to its own rank, so in the above situation of a rank 1 materia overmeld #2 with a base success chance of 24%...

    3 rank 1 catalysts would give a 26% chance (0 base increase +2 for extra rank 1s)
    3 rank 2 catalysts would give a 31% chance (1 base increase +4 for extra rank 2s)
    3 rank 3 catalysts would give a 36% chance (2 base increase +6 for extra rank 3s)
    3 rank 4 catalysts would give a 41% chance (3 base increase +8 for extra rank 4s)

    as a different example, bob is being picky and wants to meld a 5th rank 4 materia in his offhand tool.. with a base success chance of 4%

    while rank 1-3 catalysts are worthless for this, bob would still triple his success rate to 12% by using 2 additional rank 4 catalysts

    this increased succes chance in melding would knock down the ammount of materia consumed for overmelding a decent ammount, in addition to providing a higher demand for catalysts which currently are available in over abundance
    (0)

  2. #2
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    As much as we the melders often hate the RNG of melding, the game developers chose to keep rates random and generally low as a gil sink and economic stimulator, for better or for worse. It's not just an evil game design, it's an attempt to keep the market flowing long-term.

    I've spent tens of millions of gils on (failed) melds over my FFXIV career like a lot of crafters/raiders and I can't honestly say I think it should be easier to do.
    (0)

  3. #3
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 90
    Not too sure about this, but when SE's decision to remove i70 and above gears from guaranteeing an IV grade materia upon conversion, you can be sure that their intention is to prevent too many people from having pentamelded IV gears.

    So I don't think we will be seeing any price intervention from SE any soon.
    (0)

  4. #4
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,206
    Character
    Mikon Chozo
    World
    Alpha
    Main Class
    Fisher Lv 100
    they just decreased the price from ~900k per materia down to 500k on odin, by handing them out via 2.5 mainstory

    the next story arc will also provide other grade IV materia which will lower the price of spellspeed/gatherer/crafter/Vit IV materia
    (0)
    Last edited by ServerCollaps; 02-10-2015 at 06:52 PM.

  5. #5
    Player
    Kael_Raiju's Avatar
    Join Date
    Nov 2014
    Location
    Maelstrom
    Posts
    113
    Character
    Kal- El'
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    The only problem I see with your solution is that it offers an increased chance of melding grade IVs. If the chance is increased, more people are going to attempt to do it, therefore, more materia will be flying off the MB. When that happens, prices rise. Just look at MCD and Ehctal Sealants. Yes they have dropped in price as time has gone on but they are more in demand now than before and the prices are still 3-400K+ each. Only way to lower prices is for SE to provide another method to obtain them, give them out (as they did in 2.5) or increase their drop rate.
    (0)
    Last edited by Kael_Raiju; 02-10-2015 at 11:16 PM.

  6. #6
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    i think they should encourage more spiritbonding. For starters, crafting and gathering need to be DRASTICALLY faster, possibly via a bonus for HQ items. Second, folks need to spiritbind in dungeons more. Pretty much the only way we SB currently is Urth's Fount, which only supports so many people. Dungeons can support a near infinite number, but there's a strong stigma against spiritbinding. So, I'd likely go with the following changes:

    1: split up the hard roulette and possibly low level roulette. Currently, main scenario and extreme are the only duty roulettes that have a consistent level, making it hard to keep some spiritbond gear available. Instead, we could divide it up based on the craftable levels: 55 & 60 for level 55, level 70 and 80 for 70, and level 90 for 90, with the current level 100 extremes eventually rolling into there. This allows more people to SB without gimping their tomestones too much.

    2: disallow SBing DoL/DoH gear via combat. This should only be done if the above changes to crafting/gathering SB are done. This should somewhat alleviate the stigma of useless SBers in inappropriate gear. I may even go as far as to say the gear must have your main stat on it (albeit tanks can SB strength accessories.)

    3: Be more aggressive with item level sync. I'd go as far to say sync to the next higher tier. I expect to get the most flak for this suggestion, but as it stands I've gotten flak for wearing level 55 gear instead of level 110 in CM (nevermind that I had a level 110 weapon, and the dungeon is tuned for level 50, so I was still overgeared for it). If the gap between best for the dungeon and spiritbond capable isn't that great, people won't mind spiritbinders. Case in point, nobody minds if you spiritbind while running low level dungeons :P

    I think making all these changes would encourage people to SB as they do their tasks, increasing the amount of materia on the market and lowering prices
    (0)

  7. #7
    Player
    Sibyll's Avatar
    Join Date
    Jan 2014
    Posts
    438
    Character
    Sibyll Belmont
    World
    Mateus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Urthdigger View Post
    snip
    I've been accused of not pulling my weight for wearing i70 crafted gear in Brayflox HM. Level syncing to the gear level that drops from the instance should be the minimum in my opinion, but I'd like to see them sync to the ilvl it was intended for.

    Honestly, I'd like to see this change just so the instances are more challenging. I see more groups wipe on Arum Vale and Stone Vigil NM than I do on any level 50 instance. I'd like to extend this to primals so that people learn mechanics instead of out gearing the instance. That's what Echo is for after all.
    (1)

  8. #8
    Player
    Genesispanpan's Avatar
    Join Date
    Dec 2014
    Posts
    8
    Character
    Genesis Panpan
    World
    Lamia
    Main Class
    Lancer Lv 40
    my main issue with spirit bind is that I take a class from lvl 1-50, spirit binding gear along the way, only to donate to GC or even simply discard, because it will likely be junk, like a 1 or one of the elementals.
    I would love a tier system to spirit bind. That way I can get awat with wearing an ilvl 80 item for over a month and not feel like im wasting my time. I have alot of gear from lvling my main, that is more or less 100% usless.
    (0)

  9. #9
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,840
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    If they wanted to make SB'ing in dungeons a thing, all they have to do is allow the tome and dungeon drop gear to be convertible into materia.
    (1)

  10. #10
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    Quote Originally Posted by Urthdigger View Post

    2: disallow SBing DoL/DoH gear via combat. This should only be done if the above changes to crafting/gathering SB are done. This should somewhat alleviate the stigma of useless SBers in inappropriate gear. I may even go as far as to say the gear must have your main stat on it (albeit tanks can SB strength accessories.)
    Nooooooooooooo I go out almost every night and farm for about 45 min with my chocobo wearing full set of crafting or gathering gear and my Zodiac bow, Bird gets Xp, I get SB materia for crafting / gathering and I get items that drop from the guys I farm.
    (1)

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