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  1. #1
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70

    Healer Adrenaline Rush should be changed

    After playing a number of games in Frontlines Slaughter, I realized that the healer Adrenaline Rush isn't very good. While party-wide ailment removal is useful, it will not prevent any further ailments for the suceeding seconds especially when the opposing team is spamming sleep/freeze. When it comes to the healing part or the spell, it's not useful at all. Due to the casting delay, by the time the spell is finished casting, it's either most of the people in your party already have a full hp or they are dead. In comparison, a tank's AR mitigates some damage for a few seconds, melee's AR is 1 hit kill most of the time, while a caster's is an AoE that deals 50% of your max hp.

    My suggestion is either of the following:
    1. Change the 50% instant healing to X healing over time - this would make the healing part a lot less of a waste.
    2. Change the ailment removal to ailment immunity over a period of time - this would make the spell more useful especially when being spammed by crowd control.

    Other suggestions:

    Quote Originally Posted by Hyrist View Post
    I acknowledge the difficulties but I don't agree with the changes.

    The instant healing factor is a critical recovery tool to large AoE Damage currently in Frontlines, take that away and Cometeor spam loses one of its hard counters. Rather, we could reduce the healing effectiveness to 30% instantly and have an additional 20% returned over time.

    And instead of flat out removing the Esuna-all effect to the Limit break in turn for immunity, have it provide a heightened resistance to status effects over time. I would say a 30-50% chance to outright resist a debuff while the regen effect is active should be sufficient.
    (2)
    Last edited by DeliriumTrigger; 02-10-2015 at 10:08 AM. Reason: Grammar

  2. 02-10-2015 01:34 AM

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    You can edit posts to go over the character limit.
    (0)

  4. #4
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    You can edit posts to go over the character limit.
    Thanks! Sorry I didn't know.
    (0)

  5. #5
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I acknowledge the difficulties but I don't agree with the changes.

    The instant healing factor is a critical recovery tool to large AoE Damage currently in Frontlines, take that away and Cometeor spam loses one of its hard counters. Rather, we could reduce the healing effectiveness to 30% instantly and have an additional 20% returned over time.

    And instead of flat out removing the Esuna-all effect to the Limit break in turn for immunity, have it provide a heightened resistance to status effects over time. I would say a 30-50% chance to outright resist a debuff while the regen effect is active should be sufficient.

    This would make a huge impact on the game still and make healer LBs very prominent, enabling healers to effectively command Melee charges on the enemy team after a volley of attacks that weakened the party. It's effects can still be countered by a well timed Melee Limit break against a chosen target, but it will help alleviate some o the tension to the chain CC locking actively rather than passively.

    However this now gives the healer the choice to use the skill pro-actively or re-actively, as per the two styles of healers we generally have in game. It's good to that those sorts of options.
    (3)

  6. #6
    Player
    DeliriumTrigger's Avatar
    Join Date
    Dec 2013
    Posts
    82
    Character
    Chisana Himitsu
    World
    Yojimbo
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Hyrist View Post
    I acknowledge the difficulties but I don't agree with the changes.

    The instant healing factor is a critical recovery tool to large AoE Damage currently in Frontlines, take that away and Cometeor spam loses one of its hard counters. Rather, we could reduce the healing effectiveness to 30% instantly and have an additional 20% returned over time.

    And instead of flat out removing the Esuna-all effect to the Limit break in turn for immunity, have it provide a heightened resistance to status effects over time. I would say a 30-50% chance to outright resist a debuff while the regen effect is active should be sufficient.
    Your suggestion are much better than mine!
    (0)

  7. #7
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Or we could make it like succor. To prevent wasted healing. I actually curious to how it fills. I have had matches where it takes forever to fill and then other times have it fill in less then 30 seconds.

    Also could consider AOE raise. In slaughter its not the same as secure. Where infact having the bodies up means you can score more points.
    (0)

  8. #8
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Healing lb is already annoy for smn cause all dots get removed and most of our damage came from the dots.
    (0)

  9. #9
    Player

    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    324
    I think that the current limit break is adequate as is.
    The esuna-all effect is exceedingly useful.

    It is a Cometeor counter, and Summoner counter. No other limit break really has that much impact!

    The only limitation and issue I have with it is that; the recharge time is unfair. As is the entire Slaughter mode meta for healers. We don't benefit from battle high, buffs or anything.
    A buffed Caster can spam Cometeor with the adrenaline boosts, but the healer LB charges at least 25% slower.

    I can see why though, it'd be boring if everyone was able to survive all the time!

    As for "Heightened Resistances" way to make tank obsolete :P
    (0)

  10. #10
    Player
    Santherelle's Avatar
    Join Date
    Jan 2014
    Location
    Posts
    302
    Character
    Santhelle Valentione
    World
    Balmung
    Main Class
    White Mage Lv 70
    Until I read this I had no idea that the healer limit break was a global Esuna and heal.
    (0)