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  1. #11
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    @ OP It's all abot you isnt it?

    A BIG reason why the lowbie dungeons are put in as requirements for higher level stuff is so new/leveling players can get:
    - Full teams at a reasonable que rate
    - Experienced people involved with the dungeon

    I would say Lowbie dungeoning isnt involved enough since, anecdotally, que times on sub-level 50 content is longer.
    Double (triple?) the poetics for lowbie roulettte!
    (0)

  2. #12
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    I hope they continue to do stuff that makes you go back to older content..keeps it relevant. I hate when old content becomes dead zones in mmo, or impossible for new players to do after a certain point because people have moved on.
    (5)

  3. #13
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Animus books are yet another of many, many features SE has added to the game to encourage/force players to re-run old content, for the benefit of players doing that content for the first time. If they didn't have these incentives, experienced players would rarely or never do lower-level dungeons, making it very, very difficult for newbies to find other party members.

    So why not just remove the level cap, so the dungeons can be run quickly and newbies still get clear credit? Well, not only would it be HUGELY unsatifying for a newbie to run the dungeon on the coattails of an impatient level 50, having no idea what's going on and just gawping while everything gets curb-stomped along the way, but it would also deny them some of the best opportunities they have for learning how to play their class/job properly. How can a tank learn to tank if a level 50 is holding all the hate, all the time? How can a healer learn to heal if the level 50 never takes damage that outpaces their natural regen? Newbies need more than just experience points if they're going to be successful endgame.

    SE has talked from time to time about allowing players to run content without level cap. If that day comes, it will be a sad day indeed.
    (6)

  4. #14
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by LineageRazor View Post

    So why not just remove the level cap, so the dungeons can be run quickly and newbies still get clear credit?
    I would personally like them to keep lvl scaling in older dungeons..but would like them to make it so you can use all your abilities instead of locking them out..Why not just scale their damage..they already do it to the abilities that don't get locked out.
    (0)

  5. #15
    Player
    Deathscythe343's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Zaknafein Do'urden
    World
    Leviathan
    Main Class
    Dark Knight Lv 60
    I have a feeling that things like will be taken into account for the 3.0 relic quest line. I'm guessing that the 2.45 patch will serve as a kind of template for future versions of this type of thing.
    (0)

  6. #16
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Felis View Post
    In short, he want to faceroll the low level dungeons like the high level dungeons in ilevel 110+ gear.
    In which case the request boils down to "It takes too long, make an easy button so I can just be given the stuff I want."

    Why do people PLAY this game if they don't actually want to PLAY the game and simply wish to faceroll content that they deem to be too time consuming for their importance...

    Quote Originally Posted by LineageRazor View Post
    SE has talked from time to time about allowing players to run content without level cap. If that day comes, it will be a sad day indeed.
    Indeed. Perhaps we should have a decent ilvl sync on the lvl 50 dungeons and content so that people cannot faceroll any of it?

    I'm dead serious, not joking at all. I don't like the speed run mentality that places the value of one player's time ahead of the value of others playing and enjoying the game. The lack of ilvl sync on lvl 50 content has bred a state of mind among players who believe that everything should be speed run because, you know...they are too impatient/important to 'waste' their time actually running the content.

    I know that the immediate reply will be to complain that the Zodiak line requires re-running all this content that they have run 100s of times. So what? It was a choice the player made because they had to grind out the Zodiak stages as quickly as possible. Game content should not be adjusted to allow it to be facerolled to save impatient people from actually playing it.
    (1)
    Last edited by Kosmos992k; 02-10-2015 at 02:45 AM.

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