That, came out ruder than I expected. The whole thing is still kind of a touchy subject for me. Sorry 'bout that.

My issue with the current ending is that, by it's nature as "optional content," it is ultimately self-defeating in it's message. It tries to set up possibilities (reopening the tower in only a few short years, Nero crossing paths with Cid again as a changed man, etc.), all of which can be left up to the imagination in a story that "ends," or even given a reunion scene after the credits.

None of that can happen in a persistent world, with at least 10 years of story according to Yoshi-P, if the entire rest of the story must account for completion and non-completion at the same time (and Syrcus Tower has a pretty sticky cliffhanger). They could, of course, decide simply never to address it directly again, in which case we return to: then what was the point?

There are only a few ways they can get around that. They could "gate" it like they did with Qarn in 2.1, which considering the length of the storyline would take a ton of momentum out of the story they were sticking the gate on. That would only really affect new players, but it would help them get better gear. Still seems pretty unlikely.

The other way would be to declare it "old" content: a story that explicitly happens before the expansion. Simply giving it a different quest icon would clear that up for most players, I think, and would allow them to bring back Nero, like they seem to want to, without that moment of "didn't we leave you in the Void?" There could, of course, be expanded dialogue if you've completed CT, but it would already have happened for Nero either way.

They should do something, maybe and probably won't, but I see no problem with hoping they do.