Useless? absolutely not. Interesting? Not terribly interesting.
Stat allocations (primary or secondary) in this game aren't very interesting in general tbh.
Bonus points change in PVP and for tanks. Warrior for example can benefit from both STR and VIT, although most WARs these days who I know manage cooldowns effectively in endgame go full 30 STR whereas others who'd rather play it safe go for a hybrid or even full 30 VIT.
In PVP, many healers go hybrid VIT and MND or full VIT since MND doesn't matter as much.
Also, for those who push endgame beyond its limits such as trying to complete endgame content in the worst possible gear to complete it, changes might also be made to the bonus points.
Do you know what's actually funny ? It's the fact that you don't seem to grasp that hate is generated via : Damage Done * X where X is the enmity modifier. Tanks use physical skills which damage are based upon STR so we can go back to elementary school math with the following: More STR = More damage = More threat. Tanks being capable of doing more damage also bring a benefit to the raid when they have more than enough survability.
It's funnier to see you didn't even know that while maining a paladin.
This is true, but that's only the start. STR also helps block incoming damage (useful for tanks), and allows WAR to self-heal through actions and abilities, which makes it both an offensive and defensive stat. I see a lot of PLDs go full on STR lately too although I imagine it's more effective for WAR due to the amount of self heals and higher damage in general.
A good STR based tank can compete with other DPS in terms of damage at times. My WAR sucks and I don't tank very often but it's funny to see 2k crits in dungeons with crappy gear.
I don't think i have ever seen a monk confusing dex as main stat instead of str.....
But id love to see a massive variety on stat points. Like in ragnarok online, you get 150 stat to distribute between the 8 main stats, so example you can have 2 paladin and one is full tank and other is full dps
That's actually the point. You're then asking yourself "Do I want to be absolute 100% invested in this single Job, or allocate points into multiple jobs?". Even if you don't invest any points into a particular stat, it should still remain playable, just not operating at its peak. Because you can still "reset" your Bonus Points, it doesn't lock you into a particular Job permanently or anything, but gives you a bit of personalization in making your character feel a more more uniquely your own.
Alternatively, like I said, just remove the choice entirely, as it doesn't really serve much function, other than allowing new players to unintentionally screw their stats up.
For dps jobs it doesn't feel very interesting. As a bard there's no reason to do anything bit dex. Str for mnk etc. But that's only because only 1 stat has any real meaning while mages (whm in particular) and tanks have significant returns on 2 stats. Str and vit, or mnd and piety. For those jobs there is fairly frequent swaps. There are always situational things like vit spec for pushing content in lieu of or in addition to melded accs or pvp. And of course there's the odd ball blm point or 2 in piety to get an extra fire.
I change my stats on war at least once a week to maintain specific hp thresholds as I aquire more gear shift back to str. My raid healers have also changed from vit to mnd/piety a few times.
How bout instead of trying to destroy what little options we have in this game, make the choice more robust. Further restricting points as char wide or whatever just funnels us down even further. Instead look for ways to make other stats more useful to dps jobs so there is more incentive to do something besides str, dex, int for your main stat. Much like tanks have good reason to care about vit and str, so we frequently adjust them as a strategic choice for a given activity and our current gear etc. Make me have a reason to put something besides dex on my nin and bard so I have a choice. Don't just remove my choice and waive the 'specialization' flag.
If you deleted every point of dex, piety, int, mind off mnk, no one would give a crap. Str and vit are the only tats with ANY value to mnk. That's dumb. Make other stats have some purpose then I might at least give a thought to how to spend points. But SE makes everything toddler proof so we get obscenely simple stats. With zero complexity comes zero nuance. Zero nuance means zero options. We need more nuance for this stat system to matter for more jobs.
Last edited by Izsha; 02-10-2015 at 06:19 AM.
Just about every post in this thread has said otherwise. Also it's 250 GC seals to change your stats. 250! You can get about 75 stat respec items in less than an hour. Screwing up your stats is not a big deal.
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