“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Essentially it's to get your PIE to a level that provides enough mana to get an extra Fire I in your rotation before needing to Transpose. This means how much PIE you need depends on your character race, gear and party composition. With how easy it is now to reset physical bonus points, it's more convenient to make up the "missing" PIE this way.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
you mean the thing already existing in game right now?2.) Make your Bonus Points universal, thus requiring a bit more personal investment into where those stats are allocated. That said, allow players to either spend Gil to reset their Attributes, or gain a free attribute-reset once each month. That way, you never have to worry about "permanently screwing your character up, and needing to create a new character in their place", but at the same time, adding a bit of *real* choice in there.
The OP clearly doesn't play BLM or knows how BLM works.
Or know how any other job works. The bonus points give a fantastic boost to the jobs you play. As WHM I needed to take so many points out of MND cause WHM and full MND is aggro-central, I currently love being able to boost my PIE. Why would I want universal attribute points? That would be the most useless thing in the whole game, there would be no swapping jobs because you wouldn't be able to take damage as a tank if your main is a healer or dps!
As a tank main I say it's not useless. 99% of the time im 30 STR.
Mentioned this elsewhere, but that completely depends on whether or not the content is designed around the requirement of min-maxing your character build, or whether it's just something the players have erroneously convinced themselves of being necessary (when it isn't).I'll answer that:
No. No they are not.
The reason is simple; each and every Job has a "best stat", and the only real competition is between the Scholar and Summoner. Thus, there is no real choice, because the "choice" is simply "Do I want to purposely hinder my character".
If you can defeat all the content in this game with a reasonably chosen stat placement (rather than dumping every point in a single stat) then the system is working fine, and it's the players who are needlessly throwing flexibility away.
I would like to counter the OP with the proposal that ALL stats points be 'allocatable' up to some max limit per level. That would offer up some interesting customization options.
Though Square would never do it because it would require effort to keep things balanced and Square has either the smallest or the laziest Dev team I have ever seen in an MMO.
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