I'll answer that:

No. No they are not.

The reason is simple; each and every Job has a "best stat", and the only real competition is between the Scholar and Summoner. Thus, there is no real choice, because the "choice" is simply "Do I want to purposely hinder my character".

As such, I'd like to recommend one of two options:

1.) Remove "Bonus Points" from the game entirely, and just roll them into the baseline stats for each Job. This effectively has zero impact on the game right now, other than it removes the possibility of someone unintentionally hindering themselves (ie. many Monks go into the game thinking Dexterity would be their primary attribute). Or...

2.) Make your Bonus Points universal, thus requiring a bit more personal investment into where those stats are allocated. That said, allow players to either spend Gil to reset their Attributes, or gain a free attribute-reset once each month. That way, you never have to worry about "permanently screwing your character up, and needing to create a new character in their place", but at the same time, adding a bit of *real* choice in there.

Just my thinking!