I was reading through old forums looking at savage coil item level sync because I was interested in trying the fights in its most difficult form. I'm confused of why Turn 5 and Turn 9 must be beaten to challenge then next set but isn't applied to all turns. The simplest idea is to make end-game raid content as difficult as possible with never changing the difficulty and only advance to the next if you win the last. Its the only way there is a real challenge to these fights. This I do not see, just fights made easier and then if won can challenge it's original form after to get the same old gear again and no reward at all to advance to another fight cause you already did.