There really aren't that many fights where stunning is necessary enough for you to have to consciously abstain from doing it, and in the ones that are it's not like it's hard to keep up Greased Lightning. I don't see what the problem is. Ifrit HM you can just walk back up to him in 1 second. That Sahagin in Levi Ex, walk up to it, use Shoulder Tackle to get back to the boss. 1st Sastasha HM boss, just...don't open with it and it's fine :P . The only fight I can recall where this is annoying is Chimera if targeted by an orb, but all its deadly moves can be silenced which is more effective anyway.
The stun CAN be useful in T5 with Dreads. You can pretty much solo the responsibility with your 2 stuns. You should have good distance from where it spawns anyway in case you're locked. It's also pretty useful in every dungeon. The stun part of it is very situational, but so are the occasions where it would mess you up if you used it. I'd rather keep it though. And again, even if you do have to abstain from using it there's no reason you can't keep GL. The only time you should be losing stacks in Ifrit HM / Levi EX etc is when they jump, never because you need to Shoulder Tackle to something but can't build stun resist.
Last edited by Aeliott; 02-09-2015 at 09:52 PM.
Could you give us some examples where ST should be used but isn't? While you're at it, could you also elaborate why you think it's severely underused? I would like to know how you came to that conclusion.
Sure, when EX primal was first introduced I pugged an Ifrit EX. The team passed dps check, but both healers were knocked out. We knew we were on a timer and eruption just came up, so while all of us run south, that epic monk probably noticed he wasn't generating eruption. Timed his Shoulder Tackle through everyone else's eruption, LB boss and we won. Now his judgement was flawless because he knew he'd be safe using LB when Ifrit is doing eruption animation, and his timing was perfect too because he wasn't hit by any of our eruptions even though he went towards them.
On the other hand, I've seen lots of monks running towards a target way the hell on the other side after finishing another target. And a few seconds later his GL stack drops. Or in places like Crystal Tower, monk getting taken out by certain aoe while trying to squeeze in the last bit to maintain dps/GL stack and you know all he had to do is ST a random add to dodge it. Scylla comes to mind right away.
Not bad, but it definitely seperates good Nin's from the ones that play to their fullest potential. Shukuchi is a faster way to travel than running, in every situation where you have to switch to a target that is farther away (like from A adds to B adds in t10 after A adds died), you will be faster, can start to dps again earlier and thus doing more dps in the end/ease the dps check. This is true for every 'travel a distance to another target' situation.
Keep the stun on ST. It has application. As stated above, not many boss fights allow for stun to even take effect, so no problem keeping it. I like it in runs where adds pop while whoppin on the boss. I can get to them faster, and when most mobs pop they have a passion for heals, that keeps one off them at least; and redirects it to me since I am now putting an a$$whoppin on it.
As for using Shukichi, it must be used. Amazing gap closer, barrier crosser, etc.
Barrier crosser? Shukichi is not a teleport, it is just fast movement similar to jumps. It does not allow you to go over things that are not passable.Keep the stun on ST. It has application. As stated above, not many boss fights allow for stun to even take effect, so no problem keeping it. I like it in runs where adds pop while whoppin on the boss. I can get to them faster, and when most mobs pop they have a passion for heals, that keeps one off them at least; and redirects it to me since I am now putting an a$$whoppin on it.
As for using Shukichi, it must be used. Amazing gap closer, barrier crosser, etc.
K, guess I worded that wrong. Not aetherial barriers, but things on the ground that you would normally not walk through. Ex.: In Keeper of the lake, second boss with the fire puddles on the ground, walk through them? No. Shukuchi to the other side of them, you take a half second of burn dmg as opposed to 2-3 or more secs of dmg from running through them. Those are the situations that I refer to.
Hope that clears it up for you. I didn't think I'd have to clear it up, but meh.
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