Did they actually say there will be high definition texture? Doesn't seem to be in the Live Letter linked above.
Did they actually say there will be high definition texture? Doesn't seem to be in the Live Letter linked above.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
The biggest difference I have seen is water effects. The rest did not seem that different to me in the example screenshots they have showed about the ongoing transition to DX11. Here is an article about the transition.dx11 will be nice, but it isn't going to be the wonder fix a lot of people are thinking it will. Along with dx11 we are getting high res textures on character models, I just wish the rest of the world was getting the same treatment.
One thing I really hope we get along with dx11 is better quality shadows, the pixelated juddering shadows a lot of objects cast atm are just awful.
Last edited by Snugglebutt; 02-14-2015 at 11:36 PM.
No, 1.0 failed because it was unplayable. Between extreme lack of content, bland and recycled maps, a terrible UI, and lag that would kill a chess game, the game was doomed.
Just a personal note, this whole thread is "first world problems".
And terribly optimized graphics. Have people forgot the infamous flowerpot?
well that was how many years ago? Five? PC specs change a lot. Listen I never played 1.0 but I did bump into a veeeery long thread here on the forums where 1.0 players listed what they miss from the old game. At least 60 pages could be filled with only the graphic comments. People really do miss it.
I never even played 1.0 while it was live, but even I wish we could have an option to use some of the higher poly models and higher res textures, and maybe even some of the additional item physics (omg my shield and sword actually look like they're hanging from me and sway as I move, instead of just being plastered on!). But alas, I don't think the new engine can handle it.
Yes, current mid range PC would most likely be able to handle the Crystal Tools Engine FFXIV 1.XX, but between it's launch and it's end in 2012 most PCs could barely run it at decent settings. Crystal Tools wasn't built with an MMO in mind, and the developers went all out on the visuals (flower pot with as many polygons as a player character model). I think even some 2015 mid range spec PCs would struggle to run 1.XX.
This was one of the things that kept me from playing 1.0, I could barely push 8FPS at near lowest settings at native resolution (1360x768. At 720p it ran the same. Tried at the absolute lowest settings and resolution even though looked like utter garbage, still couldn't push more than 11).
Last edited by File2ish; 02-16-2015 at 09:39 AM.
I'd think a GTX 760 paired up with a Intel 4570 could quite easily run FFXIV 1.0 maxed out at 1080p, I'm not sure how well it performed in crowded situations, but it definitely would be able to put out decent FPS while just wondering around (still would perform better in 2.0 though). That's what I'd consider mid ranged gaming PC as of now anyway. Considering it came out in 2010 though, it definitely shouldn't have had such high requirements.
I'd love for some higher textures to be added soon, some of the NPC's clothes looks like a 1080p image zoomed in over 500x, you could probably count the pixels.
They can still improve the graphic quality if they want without pull a ffxiv 1.0 madness again. i think they won't repeat the same mistake again. They also said that they will keep improving the DX11 client after its reelase by bringing more feature of it. So I guess we will further improvements after its release. For now let's wait for the DX11 to make it out then we can resume this discussion.
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