Textures would be nice, a number of textures are visually pixelated even at a distance. Excited for DX11 though![]()





Textures would be nice, a number of textures are visually pixelated even at a distance. Excited for DX11 though![]()
It depends on how much of the crowd could make use of said graphics update. If it's going to take hundreds of hours upgrading the graphics that only a fraction of a fraction the pc users can enjoy, it's probably not going to happen.
The upgrade to dx11 is probably the only graphics update they'll do for a while.

I just hope there's a setting on pc versions to up scale the graphics if we have a rig that can handle it on our end. Or to down scale it to PS3 quality to reduce load and increase performance. Or at least give the textures a more natural look or like some dyed pieces have a little wear or age to them. Either way I really want to be able to see how well the Iron works set would look on dark when it comes out and DivX 11 is added.
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I wasn't aware the DX11 upgrade was coming.
I'll have to keep an eye out for that and see what gets improved.
Since I'm not too informed though, I'll keep an open mind on it.
That's the beauty of graphics. Even if currently not too many people could use it (and thus it wouldn't be too high on the priority list). as technologies advance, it'll become more and more common for people to have systems that can do more and be better at it. So a graphics update especially if you have it as an higher option isn't a bad thing. It's more preparing for the future really.It depends on how much of the crowd could make use of said graphics update. If it's going to take hundreds of hours upgrading the graphics that only a fraction of a fraction the pc users can enjoy, it's probably not going to happen.
The upgrade to dx11 is probably the only graphics update they'll do for a while.
I do however expect that if additional graphics options are to be added, they'd be added quite far down the line.
(still nice if they are added though)





Live Letter, Part XIX, and here is a scene by scene overview.
For an official translation head to Gildrein's post, here.
Last edited by Shougun; 02-13-2015 at 04:56 PM.



Yeah, from what I've seen, I'm not incredibly impressed with the DX11 client, though I do know it should raise framerates on DX11 cards due to the more efficient coding. I just hope the DX11 client has a 64-bit version with multi-core support, too, for even more performance increases.



Did they actually say there will be high definition texture? Doesn't seem to be in the Live Letter linked above.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway



I never even played 1.0 while it was live, but even I wish we could have an option to use some of the higher poly models and higher res textures, and maybe even some of the additional item physics (omg my shield and sword actually look like they're hanging from me and sway as I move, instead of just being plastered on!). But alas, I don't think the new engine can handle it.


They can still improve the graphic quality if they want without pull a ffxiv 1.0 madness again. i think they won't repeat the same mistake again. They also said that they will keep improving the DX11 client after its reelase by bringing more feature of it. So I guess we will further improvements after its release. For now let's wait for the DX11 to make it out then we can resume this discussion.
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