Then I would kill it 50 times, and make 150 mil.what if they made it hard and a rare drop?
Ex. Might take 15 successes before you get a drop. Might take over 50 tries to get those 15 successes. And then you aren't guaranteed to get the drop since others will want it.
Or you spend 10-150mil depending on luck and get the item.
Then I would be at 350 mil.
Your logic. It's faulty.
@Azurymber.... A jealous poor person that wants rich people to be as poor as him. Don't be a consumer and you'll be rich too.
Google Kwestro
That's irrational. By your logic no one would ever spend money, they would just specialize in different things and build whatever they want for themselves and trade wouldn't exist.
If you can make 150mil faster than you can do 50 raids then its logical to just make the money and spend the money to rush through the raids.
Just because you like to waste time doesn't mean everyone else will.
You're basically trying to argue that the core concepts behind capitalism are false (ex, specialization). And the success of the western world and of the application of capitalism to nearly every economy on the planet never happened.
So I'm sorry, my logic isn't faulty. Your lack of knowledge of economics is.
If this was implemented, people able to make money fast via crafting, gathering, niche farming, etc, would do so. They would sell their goods and then use their profits to do the raids quickly (assuming the raids get boring after 5 or 10 runs, which so far the general consensus is that they do).
This would allow people to amass gil for the sole purpose of using in a gil sink, thus reducing the total amount of gil on servers.
Having people use the gil in a raid is a better gil sink than selling items via NPC.
If you only need to spend 10mil per raid then people see it as a small gamble and think "i could get lucky and only need to spend this 10mil"
Whereas if you sell via NPC for 50mil it looks a lot more costly.
Further once people have gambled away 10mil they will feel like they need to take more risks in order to "make up the 10mil" by getting the item.
And before you try to come up with some argument like "well im not like that so its untrue" think about how almost all casinos get people to continue to gamble even when they consistently lose (ex. slot machines).
Mew!
There is already something in the game that is a gil black hole, its called cooking. Ive dropped so much money on cooking and everything I make takes up way to much space so I give it away or vendor it and my cooking is only R44, the worst 6 ranks are still ahead of me.
I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!
1. I'm nowhere near poor.
2. I'm an economist irl
3. At the moment the FFXIV economy will not function properly at PS3 release due to some people holding on to 100's of mil. If that gil is not drained prior to the PS3 release the games economy will fall apart quickly. This happened in FFXI due to similar reasons as a result of Rusty Cap Fish-botting.
4. What I proposed here is basic economic incentive-based policy. The policy creates an incentive for capable individuals to pool gil from across the server into their personal hands and then depost that gil into a gil sink to remove it from the economy. It's not magic, it's not revolutionary. It's quite simple.
edit 5: This does not make rich people "poorer", it just converts their gil into an item. A possibility would be to make those items trade-able so that they actually retain their value.
Last edited by Azurymber; 08-23-2011 at 11:29 AM.
Mew!
Remind me to never consult with you about my RL money then.1. I'm nowhere near poor.
2. I'm an economist irl
3. At the moment the FFXIV economy will not function properly at PS3 release due to some people holding on to 100's of mil. If that gil is not drained prior to the PS3 release the games economy will fall apart quickly. This happened in FFXI due to similar reasons as a result of Rusty Cap Fish-botting.
4. What I proposed here is basic economic incentive-based policy. The policy creates an incentive for capable individuals to pool gil from across the server into their personal hands and then depost that gil into a gil sink to remove it from the economy. It's not magic, it's not revolutionary. It's quite simple.
edit 5: This does not make rich people "poorer", it just converts their gil into an item. A possibility would be to make those items trade-able so that they actually retain their value.
You might "throw" it away.
Because people really throw dollar bills at their enemies in real-- Oh wait, you're just mocking the person instead of responding with a constructive solution for the problem. That's never happened in the history of the internet before.
There needs to be some kind of a gil sink eventually, because currently a lot of folks are running around with hundreds of millions of gil and as a result, the economy is completely hosed. Reminds me of ridiculous inflation on items back in the Aion days.
Honestly, one of the best ideas I've heard is to let people pay for Anima. Dissuades the potential for bots still trying to offer teleport services and takes away some of the players getting even richer off the same service, and gives the people something most of them really want. Even with chocobos/airships coming there'll still be a need for Anima, and it's an easy fix.
mog is right. most of the crafters i know of that have hundreds thousands worth of gil are not going to simply throw it away. no matter what type of incentive you put out unless someone deems the item worth it then they are not going to spend their money on it. the people that have amassed the gil have done so by being smart with how they spent it. i can't see many, if any, changing directions and then just blowing it on a chance of one item they are not assured of.1. I'm nowhere near poor.
2. I'm an economist irl
3. At the moment the FFXIV economy will not function properly at PS3 release due to some people holding on to 100's of mil. If that gil is not drained prior to the PS3 release the games economy will fall apart quickly. This happened in FFXI due to similar reasons as a result of Rusty Cap Fish-botting.
4. What I proposed here is basic economic incentive-based policy. The policy creates an incentive for capable individuals to pool gil from across the server into their personal hands and then depost that gil into a gil sink to remove it from the economy. It's not magic, it's not revolutionary. It's quite simple.
edit 5: This does not make rich people "poorer", it just converts their gil into an item. A possibility would be to make those items trade-able so that they actually retain their value.
http://crystalknights.guildwork.com/
you dont make it so they blow gil. you make the item something like the p-charm of ffxiv. The point is the devs would have to create a big enough incentive for the item. Maybe just make it look -epic-. Like a judge helm.mog is right. most of the crafters i know of that have hundreds thousands worth of gil are not going to simply throw it away. no matter what type of incentive you put out unless someone deems the item worth it then they are not going to spend their money on it. the people that have amassed the gil have done so by being smart with how they spent it. i can't see many, if any, changing directions and then just blowing it on a chance of one item they are not assured of.
Mew!
I apologize but this might be the worst and most useless idea I have ever heard. Just because someone has alot of something doesnt mean they would throw it away. For me to throw gil at a monster it better throw double back....just saying.
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