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  1. #1
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zfz View Post
    Don't forget the whole roulette bonus and new player bonus are there to help the new player, they are rewards for veterans conditional on helping new players.
    Don't forget that a lot of people doing the relic quest have already been thrown back into those dungeons not once but twice now. Those on Animus just want to get all of the low level content over with as painlessly as possible because there's nine books to finish. Those on Zodiac are only interested in completing the dungeon as fast as humanly possible, exiting, and getting our drop getting trolled by RNGesus. The game practically stuffs soldiery into your pockets as it is, so most would probably not stick around for a dungeon synced this way, especially with a new person that has to be taught the mechanics, which you would now have to follow thanks to the level sync.
    (2)
    Last edited by Ashkendor; 02-12-2015 at 12:56 AM.

  2. #2
    Player
    Fantasy9's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Geovana Fletcher
    World
    Mateus
    Main Class
    Archer Lv 80
    I wish SE would bring back the extra chest mechanic from 1.0 tbh. In 1.0 you would get 3 chests for beating final boss, killing all mobs and beating it in a certain time.
    (0)

  3. #3
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Fantasy9 View Post
    I wish SE would bring back the extra chest mechanic from 1.0 tbh. In 1.0 you would get 3 chests for beating final boss, killing all mobs and beating it in a certain time.
    I've heard about this and it sounds pretty awesome.
    (0)

  4. #4
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Tiggy View Post
    I've heard about this and it sounds pretty awesome.
    It wasn't... well at least the speed run chest. Someone dc's and the run was entirely for nothing, which was even worse when getting Relic quest items as the time required for those was incredibly strict.
    (0)
    Last edited by Estellios; 02-12-2015 at 01:57 AM.

  5. #5
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Estellios View Post
    It wasn't. Someone dc's and the run was entirely for nothing.
    Well obviously we'd tweak it to make it work better. It doesn't have to be exactly the same.
    (0)

  6. #6
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    These altruistic players can find more altruistic players and equip ilvl50-110 gear aside from their best gear without imposing their so-called altruistic beliefs on others. They have all the tools they need ingame already to enjoy old content with restricted ilvl.

    They dont want to do but they want others to be forced into doing it. Zero logic.
    (2)

  7. #7
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by KaedrianLiang View Post
    These altruistic players can find more altruistic players and equip ilvl50-110 gear aside from their best gear without imposing their so-called altruistic beliefs on others. They have all the tools they need ingame already to enjoy old content with restricted ilvl.

    They dont want to do but they want others to be forced into doing it. Zero logic.
    Nobody wants to equip gear that is worse than their current best. Everyone would rather not have their best gears stats forcibly lowered for old duties. Everyone agrees.

    However, there is a point where the stats of the gear exceed the intended item level range of the content to the point where game mechanics no longer matter.

    We want to be overpowered, it's certainly fun to be and the gear we get from newer content makes it very easy to be. But there's a point where being so ridiculously overpowered breaks the game mechanics. When the game mechanics can be ignored to the point where they don't even matter, or possibly don't even occur, something is broken and needs to be fixed.

    On one hand we have the game designers: the old content is no longer working as intended because player characters have become ridiculously powerful since the old content released, a fix may be in order to balance the game. The duties were designed around these mechanics, their existence is moot if they can be skipped or ignored.

    On the other hand we have the player base: we don't want the best gear we earned in the game to be nerfed in any way, shape, or form for any content. We put our time into the game for the gear to be as strong as possible. The gear we earned should allow us to get through the old content as fast and as easily as possible.

    This is the dilemma, neither side is illogical.
    (2)
    Last edited by File2ish; 02-12-2015 at 08:33 AM.

  8. #8
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    You have to understand though that eventually the lower level content may become completely irrelevant to end-game players, and then there will be too much disincentive to help newer/lower level players get through that older content.

    Hate to bring up this games predecessor again, but it provides a good example. FFXI's Airship fight section of one of the story lines. There are a series of quests/fights all leading up to unlocking access to Sea--and all of them are level capped. Originally, any gear over the cap would be simply stripped off of you (they later implemented level synch so you didn't have to have alternative gear). If you didn't have a supportive group of friends/LS mates willing to set aside large chunks of time to walk you through these runs in gimped (or later synched) gear... you had to sit around and shout for these "altruistic" players to help them out. It could take some players an entire weekend just to knock out one or two of the major runs because no one wanted to be forced to do level 60 or lower content when they were in psuedo god-mode at 75 with top end-gear equipment and merits. But... after SE unlocked player level caps (eventually letting us hit 99) and also uncapped these areas and fights, they only needed one person or at worst two for most of this content to help them get through it. Two pet jobs could faceroll about 90% of the then older content if they were decently geared and knew their jobs. And suddenly everyone had access to Sea, Sky, Dynamis, finished TAU and WotG story lines.... and the newbies got lots of help casually without having to shout around town all day.

    The point, in case you missed it, was that penalizing the players too much with level synch/cap hurts the lower level/newer players you guys keep trying to champion. It's not a theory... there is clear precedent for it... and we are seeing it being played out to some degree already at the current ilevel restrictions. And you guys want them to drop them lower?

    Those who forget their history are destined to one day repeat it....
    (2)
    Last edited by Raist; 02-12-2015 at 09:51 AM.

  9. #9
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Raist View Post
    You have to understand though that eventually the lower level content may become completely irrelevant to end-game players, and then there will be too much disincentive to help newer/lower level players get through that older content.
    Which is why SE has the duty roulette, to provide incentive for high lvl/iLvl players to run content that would normally provide no benefits. And that's why I recommend some sort of scaling reward. Just like you get a reward amount suitable to your level when doing low-lvl duty-roulette pre-lvl50, do something similar based off of iLvl.
    (0)

  10. #10
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aerowaffle View Post
    Which is why SE has the duty roulette, to provide incentive for high lvl/iLvl players to run content that would normally provide no benefits. And that's why I recommend some sort of scaling reward. Just like you get a reward amount suitable to your level when doing low-lvl duty-roulette pre-lvl50, do something similar based off of iLvl.
    And eventually, those same roulette that they are running will likely no longer be relevant enough to help those same lower level players. Consider the end-game player that has achieved their wanted shinies from the latest content, and has completed their relic already. Expert is the last 3 dungeons added... everything else is moved back to high or low roulette. The only "incentive" for them at that point is basically poetics or glamours for secondary jobs. 6 Experts, once a day caps poetics. Unless they want to rush to cap them, not much incentive there to do anything else that might assist new players. Any other form of currency can be farmed via alternative methods--with little to no chance of assisting new players there either. And if they want gear to glamour... they may have to spam spam spam a dungeon to get it, and may not even be using roullete, but spamming select dungeons---and they likely won't have the patience for a lot of hand-holding either. If it gets too tedious, they may just give up on glamouring those items, especially if they get wind of an even more attractive set on the horizon in upcoming content.

    We are already on the cusp of a lot of this older content becoming irrelevant to a growing sector of the player base. And there is so much potential for it to become even more irrelevant to a larger group of players once 3.0 hits. If they really want them to run this older content to help older players... the LAST thing they need to do is ramp up more restrictions on the content.
    (1)
    Last edited by Raist; 02-12-2015 at 10:20 AM.

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