Quote Originally Posted by Kosmos992k View Post
How about leaving the default option as the level sync'd dungeon and the new option being the dungeons without level sync? I suggest it that way round since the default should - in my opinion - always be closer to the original intent of the designer, where running dungeons completely overpowered would be a new optional way to run.
I'd say the problem there is that the designers intend for the content to get easier over time. They've said so on numerous occasions that it is a design goal to do so. So chances are the default would be level sync off with the optional challenge of the level sync. In order to entice people into doing it is why I thought the extra loot thing might be nice. Give all those other players a reason to run the dungeon slower than normal. Most people aren't altruistic enough to just do it for funsies. Give them something to farm for. Crafting mats are a prime candidate here.

The soldiery bonus to me was a great expirement in trying different rewards for old content. Thousands of people have gotten wins due to the demands for soldiery. Adding crafting mats to turns 1-5 is another great example. Suddenly I was running coil 1 all over again helping people.
Make the level synced dungeons an optional challenge with unique loot rewards for that challenge. You'll get people flocking to the dungeons for that new gear, and because of the level sync only so much speed running would be possible getting the dungeons back in line with their original difficulty.

My only hope would be that the level-synced versions would be back at their old difficulties since many have been nerfed mechanically not just via ilevel. So even with the level sync applied we still won't see demon wall with hornets and that means we'd still be missing out on the original experience.