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  1. #1
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nyalia View Post
    What if there was a new roulette, High Level Synced or something, where when you get into a dungeon, everyone is item-level-synced to the minimum ilvl for the dungeon + 10 (or other hardcoded number)? Then, add in the ability for a player queuing for a specific dungeon to choose between the level sync options. Double all non-loot rewards (tomes, gil) for the lowest sync option, or just give a flat bonus at the end. That both preserves the current dungeon setup and provides people who want a challenge with the ability to challenge themselves..
    How about leaving the default option as the level sync'd dungeon and the new option being the dungeons without level sync? I suggest it that way round since the default should - in my opinion - always be closer to the original intent of the designer, where running dungeons completely overpowered would be a new optional way to run.
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  2. #2
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kosmos992k View Post
    How about leaving the default option as the level sync'd dungeon and the new option being the dungeons without level sync? I suggest it that way round since the default should - in my opinion - always be closer to the original intent of the designer, where running dungeons completely overpowered would be a new optional way to run.
    I'd say the problem there is that the designers intend for the content to get easier over time. They've said so on numerous occasions that it is a design goal to do so. So chances are the default would be level sync off with the optional challenge of the level sync. In order to entice people into doing it is why I thought the extra loot thing might be nice. Give all those other players a reason to run the dungeon slower than normal. Most people aren't altruistic enough to just do it for funsies. Give them something to farm for. Crafting mats are a prime candidate here.

    The soldiery bonus to me was a great expirement in trying different rewards for old content. Thousands of people have gotten wins due to the demands for soldiery. Adding crafting mats to turns 1-5 is another great example. Suddenly I was running coil 1 all over again helping people.
    Make the level synced dungeons an optional challenge with unique loot rewards for that challenge. You'll get people flocking to the dungeons for that new gear, and because of the level sync only so much speed running would be possible getting the dungeons back in line with their original difficulty.

    My only hope would be that the level-synced versions would be back at their old difficulties since many have been nerfed mechanically not just via ilevel. So even with the level sync applied we still won't see demon wall with hornets and that means we'd still be missing out on the original experience.
    (1)

  3. #3
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    My only hope would be that the level-synced versions would be back at their old difficulties since many have been nerfed mechanically not just via ilevel. So even with the level sync applied we still won't see demon wall with hornets and that means we'd still be missing out on the original experience.
    That'd be absolutely fine with me, ilvl sync AK at 90, and gnats or not, the wall is tumbling down. The thing is so many aspects of AK (and other content) that made it difficult the first time it was run had to do with how finely balanced the game was; and the gear we hit that content with was at the low end of what is needed to complete it. But armed with an understanding of the mechanics, you could complete AK in the ilvl 50-70 gear we originally had at that point.If it was sync'd to ilvl 90 even with the original difficulty, I can't imagine that veteran players with high ilvl gear would have serious difficulty completing AK quickly - but they would have a harder time simply ignoring things.

    Quote Originally Posted by Ashkendor View Post
    Haha. If this happened... we'd see forum posts "omg level synced AK is too hard, nerf pls"
    To which I would hope someone would reply with something like "OMG, you have a problem doing that in ilvl 90 gear? Seriously?"
    (0)
    Last edited by Kosmos992k; 02-13-2015 at 03:24 AM.

  4. #4
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Kosmos992k View Post
    To which I would hope someone would reply with something like "OMG, you have a problem doing that in ilvl 90 gear? Seriously?"
    I don't have a problem doing it in ilvl 90 gear, or i110 gear. I just have more of a problem doing it in i110 sync when the other dps we get from df is wielding a lvl 40 weapon and full AF than when it was unsynched. We're not talking about absolutes here. The problem isn't what's needed to beat the dungeons, it's a matter of how easy it is to carry the derps you get from df.
    (0)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Alistaire View Post
    I don't have a problem doing it in ilvl 90 gear, or i110 gear. I just have more of a problem doing it in i110 sync when the other dps we get from df is wielding a lvl 40 weapon and full AF than when it was unsynched. We're not talking about absolutes here. The problem isn't what's needed to beat the dungeons, it's a matter of how easy it is to carry the derps you get from df.
    Well, some content has a minimum ilvl requirement on it already, the same could be done with these other dungeons to prevent that type of griefing tactic and/or accidents with gearing.
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  6. #6
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Well, some content has a minimum ilvl requirement on it already, the same could be done with these other dungeons to prevent that type of griefing tactic and/or accidents with gearing.
    Er. It's not a griefing tactic though. I've run into some players with extremely poor gear in AK in particular because it's the first real stepping stone to the relic quest. Level 40 weapon, AF gear, level 38 accessories. >.<
    (2)

  7. #7
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashkendor View Post
    Er. It's not a griefing tactic though. I've run into some players with extremely poor gear in AK in particular because it's the first real stepping stone to the relic quest. Level 40 weapon, AF gear, level 38 accessories. >.<
    I know that there are plenty of genuine players with gear too low to really run specific dungeons, but i also have read posts here on this forum (and heard comments 1st hand) from people who have run into players deliberately using much lower gear than is appropriate simply to troll. So, i do think itis a grief tactic onoccasion, iwas not intending to make it sound as if that is the only way a player with terribly low gear m8ghtendup in a dungeon.
    (0)