Quote Originally Posted by Nyalia View Post
What if there was a new roulette, High Level Synced or something, where when you get into a dungeon, everyone is item-level-synced to the minimum ilvl for the dungeon + 10 (or other hardcoded number)? Then, add in the ability for a player queuing for a specific dungeon to choose between the level sync options. Double all non-loot rewards (tomes, gil) for the lowest sync option, or just give a flat bonus at the end. That both preserves the current dungeon setup and provides people who want a challenge with the ability to challenge themselves..
How about leaving the default option as the level sync'd dungeon and the new option being the dungeons without level sync? I suggest it that way round since the default should - in my opinion - always be closer to the original intent of the designer, where running dungeons completely overpowered would be a new optional way to run.