Quote Originally Posted by Raist View Post
You have to understand though that eventually the lower level content may become completely irrelevant to end-game players, and then there will be too much disincentive to help newer/lower level players get through that older content.
Which is why SE has the duty roulette, to provide incentive for high lvl/iLvl players to run content that would normally provide no benefits. And that's why I recommend some sort of scaling reward. Just like you get a reward amount suitable to your level when doing low-lvl duty-roulette pre-lvl50, do something similar based off of iLvl.