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  1. #11
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LineageRazor View Post
    Withdrawing from queues is another matter entirely, and has nothing to do with the issues being discussed here.
    In your zest to respond you completely missed the point of my entire message. The point was simply this. Negative consequences for your actions isn't enough to sway everyone. You're kidding yourself if you think people wouldn't back out regardless of the penalty. What I said was completely relevant because like this situation there is a punishment to the player for performing an undesirable action. Just like quitting dungeons. Same exact idea implemented in two different places. Just as you listed reasons someone might back out of the queue here is a reason someone might leave a dungeon. Maybe I only have 20-25 minutes and was trying to squeeze the dungeon in real fast and now that I see the newbie level sync I can't possibly complete it in time. Who knows. People WILL quit and the reason will be because the dungeon run will now take far too long. Why that person doesn't have time may very but it is just as realistic as your list of reasons for backing out of a queue. See how easy it is to make valid reasons for backing out of a dungeon too? Excuses for leaving either the queue or the dungeon work both ways because both are similar punishments.

    Quote Originally Posted by LineageRazor View Post
    The bail penalty is meant to be a punishment, and if it's actually preferable to the alternative it's not serving its purpose.
    Neither is making the dungeon run more punishing than the penalty. Which is how some people will see this.

    I like how a few pages back there was some actually reasonable debate of a few ideas to meet in the middle. Now it's all my way or the high way again. Way to backslide.
    (1)
    Last edited by Tiggy; 02-12-2015 at 06:38 AM.