A person (like myself) can play an MMORPG with zero intention of making new friends. I queue up for a dungeon, and keep mostly silent through the whole thing (exception would be explaining things about the dungeon to someone who doesn't know). Although I like cooperation, I have no desire to advance my relationship any further with any of the other masses. My friends list is composed of real-life friends. My fc is me and a few real-life friends as well.
I feel ffxiv panders more to the "lone-wolf" play-style than any other mmorpg out there in fact. Your one character can level every class, every profession, and has a engaging storyline for an mmo. I'm more interested in the content than the social aspect.
It's this reason that I get annoyed when I'm carried through something. I'm here to achieve, not to watch.
I responded to your post, and made clear what I was responding to. Do you want to discuss the points of the topic and their merits, or continue playing semantic games?
The issue is, the part you didn't emphasize is what dictates the part that you did emphasize. I'm not in a grind to make friends. If I have to farm a dungeon, I want it over with as fast as possible and not hold hands.
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