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  1. #121
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I think the level sync should be set at the ilvl where if you go past it, you can start skipping mechanics. It works great for lvl1-50 dungeons, but 110 for WP or AK is a joke, it might as well not be there at all.

    So yes, it should be a lot stricter! Something like 10ilvl over the loot ilvl that drops and no more.
    (4)

  2. #122
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kosmos992k View Post
    Careful Tiggy, we are in danger of agreeing....

    (posted lots earlier in this thread)
    I think we're definitely in the same place on this idea. It might be the most elegant solution with the fewest downsides.
    (0)

  3. #123
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    If they make the drop rate for zodiac items 100% ill happily eat a ilvl 50 sync.

    Right now, where you can potentially end up running the same dungeon 9 times (my personal record), which is roughly 4 hours of being in the dungeon an additional hour or so of waiting in the que. 5-6 hours of slaving away at old content you were doing 1 year ago. An ilvl sync is unwarranted to begin with.
    (0)

  4. #124
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    I think we're definitely in the same place on this idea. It might be the most elegant solution with the fewest downsides.
    I previously suggested using the ilvl of the best non raid gear available at the time as the sync, so for 2.0/2.1 it would be ilvl 90, for 2.2/2.3 it would be ilvl 110(weathered, not Noct since Not required something originally only available in Coil) and for 2.4/2.5 it would be ilvl 120 (Ironworks, since augmented Ironworks needed a raid specific item in 2.4).

    That way raid items are still seen as the best of the best, the gear people worked for still has a point, despite the ilvl sync. The dungeons are not faceroll easy, and not pain in the ass annoying. Finally, it would be less possible to ignore the mechanics unless you have a team of 4 around about the max ilvl. Kind of an everybody wins solution.

    AV is a perfect example of the issue we face though. It's unpopular because it's almost a lvl 50 dungeon, but it can't be overgeared due to the full level sync to lvl 49, including gear. Therefore it is still reasonably challenging and the level sync maintains it's full difficulty, even for level sync'd players with ilvl 130 gear. Yet the dungeons that follow it are positively farcically easy with that ilvl 130 gear because all of a sudden there is little to no sync. So Pharos Sirius is much, much easier to complete than AV.

    I'm not interested in making your gear, or anyone else's irrelevant to you, nor am I interested in wasting anyone's time. I'd just like to see reasonable balance restored. I would love to see an option to run a dungeon solo with no sync at all, and the upcoming concept of running with Grand Company NPCs sounds like fun for the players that still play most of the game solo. Options are always good, but the present situation just leaves a lot of the lvl 50 content feeling hollow.

    Quote Originally Posted by KaedrianLiang View Post
    If they make the drop rate for zodiac items 100% ill happily eat a ilvl 50 sync.
    Frankly I can't understand why they are not. I understand they want it to be a long road for the upgrade, but as you point out, having to run something 9 times for 1 drop in that questline is really just annoying. They apparently did not learn from the Atma issue. Perhaps make it 100% drop rate, but bump the quantity needed a little to maintain some of the long road, but make it easier to see progress, and know where the goal is. Personally I think that combined with some kind of scalable ilvl sync would amount to a very effective working solution.
    (2)
    Last edited by Kosmos992k; 02-11-2015 at 04:17 AM.

  5. #125
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Slaving?

    It seems to me that people who want an ilvl sync are the people who enjoy doing dugeons, people who want it removed to get out of there as soon as they can would rather not run it in the first place.
    (1)

  6. #126
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    As a tank ilvl sync in level 50 content turns me off. It pretty much makes me not queue for a high level roulette ever. There are many who think the same thing. They don't want their gear nerfed by 20 item levels and the run to take longer. So I just stick to the content that doesn't have ilvl sync for capping points for the week.
    (2)

  7. #127
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kosmos992k View Post
    What hurts is people who cannot show patience and civility and remember it's a game that is meant to be played, not an inconvenience meant to be overcome.
    Players with common goals, not friends. If I have to be forced to grind content for an item I need, I'm not looking to make friends. I'm looking to get the content done.
    (4)

  8. #128
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    Players with common goals, not friends. If I have to be forced to grind content for an item I need, I'm not looking to make friends. I'm looking to get the content done.
    Then why are you playing an MMORPG?
    (2)

  9. #129
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kosmos992k View Post
    Then why are you playing an MMORPG?
    A person (like myself) can play an MMORPG with zero intention of making new friends. I queue up for a dungeon, and keep mostly silent through the whole thing (exception would be explaining things about the dungeon to someone who doesn't know). Although I like cooperation, I have no desire to advance my relationship any further with any of the other masses. My friends list is composed of real-life friends. My fc is me and a few real-life friends as well.

    I feel ffxiv panders more to the "lone-wolf" play-style than any other mmorpg out there in fact. Your one character can level every class, every profession, and has a engaging storyline for an mmo. I'm more interested in the content than the social aspect.

    It's this reason that I get annoyed when I'm carried through something. I'm here to achieve, not to watch.
    (3)

  10. #130
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kosmos992k View Post
    Then why are you playing an MMORPG?
    Nice cherry picking.

    " If I have to be forced to grind content for an item I need,"

    There is your keyword. Don't use that fallacy again lol
    (1)

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