I previously suggested using the ilvl of the best non raid gear available at the time as the sync, so for 2.0/2.1 it would be ilvl 90, for 2.2/2.3 it would be ilvl 110(weathered, not Noct since Not required something originally only available in Coil) and for 2.4/2.5 it would be ilvl 120 (Ironworks, since augmented Ironworks needed a raid specific item in 2.4).
That way raid items are still seen as the best of the best, the gear people worked for still has a point, despite the ilvl sync. The dungeons are not faceroll easy, and not pain in the ass annoying. Finally, it would be less possible to ignore the mechanics unless you have a team of 4 around about the max ilvl. Kind of an everybody wins solution.
AV is a perfect example of the issue we face though. It's unpopular because it's almost a lvl 50 dungeon, but it can't be overgeared due to the full level sync to lvl 49, including gear. Therefore it is still reasonably challenging and the level sync maintains it's full difficulty, even for level sync'd players with ilvl 130 gear. Yet the dungeons that follow it are positively farcically easy with that ilvl 130 gear because all of a sudden there is little to no sync. So Pharos Sirius is much, much easier to complete than AV.
I'm not interested in making your gear, or anyone else's irrelevant to you, nor am I interested in wasting anyone's time. I'd just like to see reasonable balance restored. I would love to see an option to run a dungeon solo with no sync at all, and the upcoming concept of running with Grand Company NPCs sounds like fun for the players that still play most of the game solo. Options are always good, but the present situation just leaves a lot of the lvl 50 content feeling hollow.
Frankly I can't understand why they are not. I understand they want it to be a long road for the upgrade, but as you point out, having to run something 9 times for 1 drop in that questline is really just annoying. They apparently did not learn from the Atma issue. Perhaps make it 100% drop rate, but bump the quantity needed a little to maintain some of the long road, but make it easier to see progress, and know where the goal is. Personally I think that combined with some kind of scalable ilvl sync would amount to a very effective working solution.

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