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  1. #1
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kosmos992k View Post
    Did you not write this?
    Yeah I did. I want what I spend hours each week obtaining to remaining relevant and useful for the small window of time that it even is relevant. I didn't say I want to harass people with my awesomeness or their lack there of. I meant only what I said. Any implicitness you take from it is yours and yours alone. I say what I mean and only what I mean. You're making assumptions based on nothing more than your existing prejudices against progression players.

    Quote Originally Posted by Kosmos992k View Post
    Your gear alone mocks the difficulty of some content.
    Having better gear is mocking the content? Lol. That's the most twisted way of putting a negative connotation on it that I can think of.

    No, having better gear is not tacitly mocking the content. That notion is ridiculous and the viewpoint narrow missed.
    (2)
    Last edited by Tiggy; 02-11-2015 at 02:06 AM.

  2. #2
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    No, having better gear is not tacitly mocking the content. That notion is ridiculous and the viewpoint narrow missed.
    In a game with level sync, using the best end game gear without level sync in place very much tacitly mocks the content. The point of the OP in this topic is to restore the balance to the level 50+ content that the game creators explicitly enforced in pre-50 dungeons with full level and ilvl sync. In that context the gear that is 50+ ilevels above what is needed for a given dungeon does indeed make a mockery of the content.
    (4)

  3. #3
    Player Tiggy's Avatar
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    Aug 2013
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    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kosmos992k View Post
    In that context the gear that is 50+ ilevels above what is needed for a given dungeon does indeed make a mockery of the content.
    It may be the case that the content can be blown through, but you can not use that against me as if I'm making a personally mockery of the dungeon. You're taking that interpretation too far and assigning the results to individuals. That's wrong.

    I still find it funny that I even offered an optional mode that does exactly what is wanted in this thread, but everyone's all up in arms because I didn't 100% agree with the suggestion.

    It's called a middle ground people. Compromise. I don't want to run level synced dungeons, but my option doesn't stop YOU or someone else from doing it. The suggestions in this thread do however prevent others from getting through old content quickly and easily thus forcing everyone to play one way. Why don't you actually try addressing my actual suggestion instead of attacking me every single response? Is that too novel of an idea?
    (1)

  4. #4
    Player Kosmos992k's Avatar
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    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Tiggy View Post
    It may be the case that the content can be blown through, but you can not use that against me as if I'm making a personally mockery of the dungeon. You're taking that interpretation too far and assigning the results to individuals. That's wrong.

    I still find it funny that I even offered an optional mode that does exactly what is wanted in this thread, but everyone's all up in arms because I didn't 100% agree with the suggestion.
    I'm not up in arms over anything. I'm replying to your posts as you write them.

    Since the game already explicitly uses ilvl and level sync in dungeons, that should in fact be the default mode for all content to preserve game balance. If you wish to have an optional 'God' mode where your gear and skills are untouched by level sync' that would more correctly be an option since it deviates from the already existing level sync principles used in the game. However much like the proposed optional story mode for Coil that removes the difficulty, and the rewards, 'God mode' should not come with equal rewards.

    Quote Originally Posted by Tiggy View Post
    You just want everyone to be forced to play one way.
    Actually, no, I want game balance restored. How you choose to play the game is not relevant to me. How the game itself is balanced and structured is much more relevant.
    (3)
    Last edited by Kosmos992k; 02-11-2015 at 02:22 AM.