What hurts is people who cannot show patience and civility and remember it's a game that is meant to be played, not an inconvenience meant to be overcome.
Hear, hear! I cannot agree more with you Kosmos! Let's not forget that there are new players logging in every day, which is what keeps the game going strong, and most of them (myself included) are there to enjoy the content of this great story as it unfolds. I remember my first time in one of the new level 50 dungeons I was excited to check it all out and was thoroughly disappointed as the tank just ran as far and as fast as he could, assuming I knew what was going on and expecting me to keep up and heal him. I heartily agree that the ilvl sync should be adjusted a bit more to make the content relevant for all players. Looking for a speed run? Ask your Free Company or a friend. Players are already rewarded for their time with extra tomestones, which is what they are there for in the first place. For me, it can be just as fun sometimes to help new players through a dungeon for the first time, ensuring their experience with the game is a good one overall. /endrant
While I'm cool with the idea of the dungeons being level synced, I found that i110 for even dungeons like WP and AK still made it a breeze.
On the other hand, if they increased the level sync to what was originally available for those dungeons, it would become a hassle for players doing it for their relic. If I had to run a WP as a lvl i45-55 constantly and just had to ensure how long it took for one drop that didn't drop...
The level syncs are kinda silly since the i110 allows most content to be face rolled. Adjusting it further down would make it a hassle.
NOW! Talk to me about level syncing the old raids like Crystal Tower and then I'll be on board!
tl;dr you only farm your gear from raids, just to use it ONLY for this raids again. This makes sense indeed.I never understood why all throughout 1-50, all of the dungeons have a very small minimum and maximum level range, then you reach level 50 and suddenly there was no max at all. Even now with the ilvl sync, the gap is huge, and, as the OP says, pretty meaningless. We still overgear the content so much that we just blow right through it.
I'd maybe say stricter ilvl sync and increase rewards, but will this even make the dungeon more fun? Probably not by much, if at all. Maybe for new players.
I hate to sound.. whatever the word is; it's late here. Either way you do make a good point but:While I'm cool with the idea of the dungeons being level synced, I found that i110 for even dungeons like WP and AK still made it a breeze.
On the other hand, if they increased the level sync to what was originally available for those dungeons, it would become a hassle for players doing it for their relic. If I had to run a WP as a lvl i45-55 constantly and just had to ensure how long it took for one drop that didn't drop...
The level syncs are kinda silly since the i110 allows most content to be face rolled. Adjusting it further down would make it a hassle.
NOW! Talk to me about level syncing the old raids like Crystal Tower and then I'll be on board!
It sounds to me like the flaw isn't so much with the ease with which a dungeon can be done over and over.. and more with the necessity to do it over and over and over for a deeply questionable chance at progression. So making the dungeon laughably easy seems a great deal more like trying to fix one issue by manufacturing another.
That said .. was this particular grind not implemented simply for people who just kind of wanted something to grind? After all the dev's are always putting in the effort to make sure equivalent stuff is available not only through completing challenging content but simply collecting and then hurling tomestones at Rowena's lackeys.
I really do have trouble seeing any issue that people are giving against level-sync-for-fun's-sake that couldn't be resolved by modifying the reward/s proportionally and/or a reduced reliance on wonky design decisions or assumptions that every single part of the game necessarily needs to appeal to and be completable by every single player. And the arguments against that don't seem to hold up in the face of merely finding different, less insulting ways to make older goals more easily achievable (which is something else I don't really agree with to be honest, but whingeing about one thing at a time >.>).
Last edited by Fensfield; 02-10-2015 at 10:04 AM.
Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275
True, but yus, WP didnt have the oils for the doors so you could run and die to bosses at launch.AK was sac pulled (don't recall WP sac pulls, but maybe), but after the gates were added they were still speed ran. And even in i90 gear you could kill Demon Wall before gnats, or kill Anantaboga while ignoring Catastrophes. Or just ignore/mass aoe the tonberries at the King. . .
I dont mind the new dungeons as they increased opwer of trash but reduced them a hella lot compared to older dungeons. EG one of the main problems with AV, SV normal is the amount of trash there is, which makes em pretty dull as you spend most of the time grinding through waves and waves of trash.
Last edited by Sapphic; 02-10-2015 at 11:15 AM.
Sorry, but that just doesn't scan. Logically speaking, based on what you said, are you sure you even want a dungeon? Why not cutout the middleman and make each dungeon nothing more than a boss battle since you clearly see regular dungeon mobs as nothing but a hindrance in completing the boss fight as quickly as possible.I dont mind the new dungeons as they increased opwer of trash but reduced them a hella lot compared to older dungeons. EG one of the main problems with AV, SV normal is the amount of trash there is, which makes em pretty dull as you spend most of the time grinding through waves and waves of trash.
Last edited by Kosmos992k; 02-10-2015 at 01:23 PM.
I agree with the OP, but it probably wont solve one of the major problems I have with the end-level roulette mentality; people assuming you also have done the dungeon enough times to do it blindfolded.
Me and my friend queued up for a 50 dungeon that neither of us have done (both of us dps). And although the chat-log clearly informed the party that at least one person is doing this for the first time, tank and healer blazed off, pulled 5 groups, and we had to catch on to the plan and aoe things down. Once we reached bosses, we fought them. No explanation was given, and no time was given to ask, "Hey, is there anything we need to know about this fight?". Only getting yelled at when we did some thing wrong (that isn't obvious unless you knew the fight).
After completing the dungeon and reflecting back on the run, it didn't feel like me and my friend did a dungeon. It felt like we were two lead weights that were inadvertently being flailed about as the tank and healer were sprinting to the finish-line. Even though we completed the dungeon successfully, it certainly wasn't enjoyable.
Completely agree. I still haven't been able to clear Odin since I preferred to do the main story after the patch when all the good players on the data center got the clear. I can't wait until I am level 80 and can crush him in under a minute so SE better not levelsync him or the EX primals I am missing or at least make it optional.
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