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  1. #1
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    My personal opinion?

    Much as I would love all the content to be fundamentally challenging, I find it odd that people consider it an all-or-nothing issue. I'd be happy if the level-sync were adjusted to allow speed running but not 'face-rolling'.

    Wanderer's Palace (normal) went from challenging, to speed-run-able-if-you're-capable .. to stupid easy. And it's been the same with most all dungeons since. What's wrong with setting the level-sync to engage at that mid-point where it can be speed-run if you're willing to deal with it being do-able but a bit more dangerous? No speed-runners were complaining back when trying to speed-run risked getting yourself killed, when the dungeons available at release could be speed-run fairly reliably when you'd started trying to earn the best kit available shy of the 'hardcore' stuff like the Coils (plus that gave a bit more meaning to meeting someone had Alaghan stuff).

    Hey, hey, remember when people were impressed by 'normal' Alaghan stuff? You know, those powerful ancient relics that were supposedly unsurpassable?
    .. Stupid vertical progression format.
    (5)
    Last edited by Fensfield; 02-09-2015 at 09:49 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  2. #2
    Player
    Damane's Avatar
    Join Date
    Sep 2013
    Posts
    86
    Character
    Damane Lestrange
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fensfield View Post
    My personal opinion?

    Much as I would love all the content to be fundamentally challenging, I find it odd that people consider it an all-or-nothing issue. I'd be happy if the level-sync were adjusted to allow speed running but not 'face-rolling'.
    its old content, old content should die, noone wants to repeat the same dungeons for years. if they get face-rolled they get face-rolled period. New content is what keeps a game fresh not repercusing people to go through old content even SLOWER.
    (1)

  3. #3
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Damane View Post
    its old content, old content should die, noone wants to repeat the same dungeons for years. if they get face-rolled they get face-rolled period. New content is what keeps a game fresh not repercusing people to go through old content even SLOWER.
    Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!

    Everyone? This is how you take the MMO genre's promise of an indefinitely profitable game, and ram it into the ground in less than the decade S-E are already considering an optimistic lifespan goal.
    (5)
    Last edited by Fensfield; 02-10-2015 at 05:17 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

  4. #4
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fensfield View Post
    Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!

    Everyone? This is how you kill an MMO.
    It worked for World of Warcraft for more than ten years. Not that I agree with it (don't mistake that, please), but new content completely supplanting the old is kind of standard...
    (1)

  5. #5
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fensfield View Post
    Don't invest in content that can be played into the game's lifespan, creating an array of ever more interesting ways to challenge your players new and old. All that matters is 'NEW CONTENT'! Let the old content DIE and the resources used to make it burn on the endless fires of the gear treadmill!!

    Everyone? This is how you take the MMO genre's promise of an indefinitely profitable game, and ram it into the ground in less than the decade S-E are already considering an optimistic lifespan goal.
    Quoted For Truth.
    (2)

  6. #6
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Damane View Post
    its old content, old content should die, noone wants to repeat the same dungeons for years. if they get face-rolled they get face-rolled period. New content is what keeps a game fresh not repercusing people to go through old content even SLOWER.
    I disagree. Keeping old content relevant via Level Sync and iLevel Sync is one of the greatest things this game offers. And I'll say it again, I wish we had more iLevel Sync, because I enjoy going back to old content once in a while and it makes it so much less fun if everyone is just steamrolling through it mindlessly.

    iLevel Sync really needs to be:
    2.0-2.1 - i90 (Except for Castrum, Pretoriam, AK and, WP which are your vary first level 50 dungeons i80)
    2.2-2.3 - i110
    2.4-2.5 - i130

    The other exception would be Coil which can be tuned to:
    BCoB i110
    SCoB i130
    FCoB i150

    This is what I would LOVE to see in the game!
    (6)
    Last edited by Cutie_McSnuggles; 02-10-2015 at 07:00 AM.

  7. #7
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Cutie_McSnuggles View Post
    stuff
    That would further alienate those instances. There needs to be a reason for persons to go into those instances already, so forcing them to party with ignorant people (unknowledgeable; new) would... it would hurt lol. Titan HM still sucks.
    (0)

  8. #8
    Player
    aisustrong's Avatar
    Join Date
    Dec 2014
    Location
    limsa
    Posts
    407
    Character
    Aisu Strong
    World
    Ultros
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Skeith-Adeline View Post
    Titan HM still sucks.
    i can attest to that
    (0)

  9. #9
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Skeith-Adeline View Post
    That would further alienate those instances. There needs to be a reason for persons to go into those instances already, so forcing them to party with ignorant people (unknowledgeable; new) would... it would hurt lol. Titan HM still sucks.
    What hurts is people who cannot show patience and civility and remember it's a game that is meant to be played, not an inconvenience meant to be overcome.
    (7)

  10. #10
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kosmos992k View Post
    What hurts is people who cannot show patience and civility and remember it's a game that is meant to be played, not an inconvenience meant to be overcome.
    Players with common goals, not friends. If I have to be forced to grind content for an item I need, I'm not looking to make friends. I'm looking to get the content done.
    (4)

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