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  1. #10
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    My personal opinion?

    Much as I would love all the content to be fundamentally challenging, I find it odd that people consider it an all-or-nothing issue. I'd be happy if the level-sync were adjusted to allow speed running but not 'face-rolling'.

    Wanderer's Palace (normal) went from challenging, to speed-run-able-if-you're-capable .. to stupid easy. And it's been the same with most all dungeons since. What's wrong with setting the level-sync to engage at that mid-point where it can be speed-run if you're willing to deal with it being do-able but a bit more dangerous? No speed-runners were complaining back when trying to speed-run risked getting yourself killed, when the dungeons available at release could be speed-run fairly reliably when you'd started trying to earn the best kit available shy of the 'hardcore' stuff like the Coils (plus that gave a bit more meaning to meeting someone had Alaghan stuff).

    Hey, hey, remember when people were impressed by 'normal' Alaghan stuff? You know, those powerful ancient relics that were supposedly unsurpassable?
    .. Stupid vertical progression format.
    (5)
    Last edited by Fensfield; 02-09-2015 at 09:49 PM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275