Keeping old content relevant is going to be harder and harder with the new expansion coming out. When constantly having to release content in a dungeon grinder like this it becomes hard to meet the demand. I assume that's why we have so many hard modes and recycled mobs. Keeping the old dungeons relevant for new players means giving incentive to the already geared players to replay it. Tomes is a decent way but giving less tomes to the older content means it's less likely that people run it. So with the new content around the corner will the oldest dungeons become worthless? Tomes, weeklies, and roulette?

Any before I digress any further I don't mind having the current ilevel cap. The wipe mechanics are there to an extent and people don't feel like they could solo the dungeon. Wouldn't mind it being roughly i100....