Results 1 to 10 of 196

Hybrid View

  1. #1
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Aethaeryn View Post
    I don't want the farming dungeons I've run over 100 times to take suddenly take twice as long to complete because a handful of people think farming dungeons need to be more difficult.
    Neither do I. I don't know about the other people, but I said maybe one way to do it would be to increase the rewards. If they increased rewards in proportion to the estimated increase amount of time, then there is no loss in farming. They could even make the increase larger than the increase in time it takes to do the dungeon. Farming dungeons, then, becomes more rewarding, and they're still no longer a faceroll.

    Is it something they'd do? Probably not. But it is one possible solution to having a fresh, pointless tank who not only can't hold hate, but doesn't even have to.

    Regarding the amount of time that dungeons take, I actually think they design dungeons to be a bit too big. For the future, I'd prefer that they designed dungeons that would take closer to 10-15 minutes. Make them smaller, and maybe cut out the middle boss and make it optional. And since one of your concerns is dungeons you've already done suddenly taking longer, they could design future dungeons with an ilvl sync in place already, the same way 1-50 dungeons all have a level sync in place when you first unlock them.

    As an aside, I could go on a huge rant on how I feel about playing for rewards vs. playing to play, but I'll leave it there for now.
    (4)
    Last edited by MomomiMomi; 02-09-2015 at 03:38 AM.