So let me get this straight. You're doing old content you don't want to do so that you can get new shiny gear, and your only use for said shiny gear is so that you can do old content you don't want to do faster?
Did I understand that correctly?
I said right in my post that "it completely kills the fun when you can't push the limits of new shinies by seeing how much faster you can get through dungeons that used to take 30-45 minutes to complete." Obviously what I wrote was an opinion, and your mileage may vary. I guess edgy, knee-jerk not-replies are the thing these days on forums.
Most people do not do FCoB right now, so the gear they're gathering using expert roulette and WoD is viable for said expert dungeons and...shiva? And more WoD I guess. None of said content is difficult even in 110 gear, so I guess we need to level sync all of that stuff to bring the challenge back to the game!
News Flash: MMORPGs are generally not difficult games, least of all this one. Raids are difficult because they are group jump rope, but there's a reason groups have them on farm shortly after their first time clearing. Everything is about memorizing phases and dps checks.
I don't want the farming dungeons I've run over 100 times to take suddenly take twice as long to complete because a handful of people think farming dungeons need to be more difficult. 110 sync is pointless because people were doing Wanderer's Palace in 10 minutes with i90 gear, or brayflox in 12 minutes in i90 gear. Would it really be more fun to sync those at like 70 or something so that it takes 20-40 minutes instead? Would that really make the content more difficult? Farming dungeons are not difficult content. Old dungeons like WP or Brayflox or AK will still have no real mechanics to worry about, so all i70 sync would mean is that you spend more time killing trash and more time killing bosses. Why?
I'm all for making things a bit harder to clear, but there has to be a better way to do this than item level sync. Maybe actual 'hard mode' released alongside the actual farming dungeon? Or optional item level sync to the group's choosing? Problem is that people are going to opt out of that if given the choice, which is why people refuse to just equip lower item level gear to create the artificial "difficulty" they're looking for.
Last edited by Aethaeryn; 02-09-2015 at 01:24 AM.
Neither do I. I don't know about the other people, but I said maybe one way to do it would be to increase the rewards. If they increased rewards in proportion to the estimated increase amount of time, then there is no loss in farming. They could even make the increase larger than the increase in time it takes to do the dungeon. Farming dungeons, then, becomes more rewarding, and they're still no longer a faceroll.
Is it something they'd do? Probably not. But it is one possible solution to having a fresh, pointless tank who not only can't hold hate, but doesn't even have to.
Regarding the amount of time that dungeons take, I actually think they design dungeons to be a bit too big. For the future, I'd prefer that they designed dungeons that would take closer to 10-15 minutes. Make them smaller, and maybe cut out the middle boss and make it optional. And since one of your concerns is dungeons you've already done suddenly taking longer, they could design future dungeons with an ilvl sync in place already, the same way 1-50 dungeons all have a level sync in place when you first unlock them.
As an aside, I could go on a huge rant on how I feel about playing for rewards vs. playing to play, but I'll leave it there for now.
Last edited by MomomiMomi; 02-09-2015 at 03:38 AM.
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