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  1. #11
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by MomomiMomi View Post
    Maybe for new players.
    Making them take longer would increase queue times, too.
    (3)

  2. #12
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Oh no, please. Noone should even PRETEND that going slower is fun. I udnerstand your hate for speedrunning, but ilvl sync will not stop speed running. Get rid of the sync, let the overgeared monsters destroy what they want to. Only thing that changes is how fast pulls die, that's just extra tedium
    (10)

  3. #13
    Player
    AskaRay's Avatar
    Join Date
    Nov 2014
    Posts
    3,543
    Character
    Aeon Rakshasa
    World
    Lich
    Main Class
    Bard Lv 100
    Quote Originally Posted by Daranion View Post
    Oh no, please. Noone should even PRETEND that going slower is fun. I udnerstand your hate for speedrunning, but ilvl sync will not stop speed running. Get rid of the sync, let the overgeared monsters destroy what they want to. Only thing that changes is how fast pulls die, that's just extra tedium
    Going slower = less stressful for some people = more fun; don't just assume everyone wants to go a million miles/hour.
    The best thing is to ask the group, really.
    (7)

  4. #14
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Daranion View Post
    Oh no, please. Noone should even PRETEND that going slower is fun. I udnerstand your hate for speedrunning, but ilvl sync will not stop speed running. Get rid of the sync, let the overgeared monsters destroy what they want to. Only thing that changes is how fast pulls die, that's just extra tedium
    Getting carried through coil is a lot faster than learning the fight yourself. Is it as fun? I sure as hell don't think so.

    Yes, going slower can be a lot more fun. Maybe not for someone who has done it 100 times, but it is for someone who's new. How can you have fun if your contribution is meaningless compared to everyone else's?
    (11)

  5. #15
    Player
    Daranion's Avatar
    Join Date
    Nov 2013
    Location
    Ul'Dah
    Posts
    296
    Character
    Daranion Thronir
    World
    Adamantoise
    Main Class
    Gladiator Lv 80
    Well obviously if it's a new person, you can't go as fast in the first place so you don't have a problem of it going too fast. Unless you have stupid tanks, then you can't save that. Besides, fun is subjective to the person, you can't just assume going slow is funner for everyone.

    Going faster = less entertaining for some people by pushing their limits = more fun; don't just assume everyone who's new would be stressed or discouraged by not matching DPS with their party members.
    The best thing is to ask the group, really.
    (5)

  6. #16
    Player
    Cutie_McSnuggles's Avatar
    Join Date
    Aug 2013
    Posts
    738
    Character
    Cutie Mcsnuggles
    World
    Masamune
    Main Class
    White Mage Lv 60
    I've said for a long time that we need tighter ilevel sync. Outgearing content to the point where you can pull every mob up to the boss and then ignore all the mechanics and just DPS is not fun.

    Don't misunderstand however. I love speed runs. I like seeing how fast I can get through a dungeon without somehow messing up terribly.

    But speed running is no fun without challenge. So I say give us more ilevel sync.
    (2)

  7. #17
    Player
    SlyRoyale's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    270
    Character
    Cecilia Tyyne
    World
    Sargatanas
    Main Class
    Archer Lv 80
    Quote Originally Posted by Elusana_Celah View Post
    Speedrunner tanks who don't wait for buffs are idiotic assholes.
    Players need to learn not to be impatient. Even when I speedrun dungeons on my tank, I make sure that everyone else is ready especially the healer. Otherwise, the attempts are going to be flops. A good tank communicates with their party, letting their group know what pulls they plan to do, but more importantly ask if they are prepared for it too. This communication has served me well when speedrunning Dzemael Darkhold, "Mythflox Speedstop," and the Wanderer's Palace (Hard). A tank who doesn't bother with that and fails to keep composure is asking for a wipe and will usually be responsible for the majority of them. If the tank makes sure that the party is ready but the healer can't keep up it's on the healer. If the mobs in the pull don't die quick enough and the tank and healer are exhausted, that is on the DPS.

    But anyway, iLv. syncs do reinstate the challenge that was once lost to overgearing, but the limit is still too high to make it feel that way. On the other hand, I love to push my limits and see what I can do, or get away with, when (grossly) overgeared which provides another aspect of fun for me. Both sides of having or abolishing a level sync have convincing arguments so it is hard to pick one over the other. If you ask me, I feel that players have the option to challenge themselves but in order to do that you must have a group of like-minded players who share those thoughts. Otherwise, do what the Romans do when in Rome.

    I can understand why the item level syncs are put in place, as the Duty Finder can pair up players with a glaring disparity of gear. On the other hand, even geared players do not know how to play their roles to their full effectiveness so the item level sync is mostly to control players who know what they're doing over the terribads who mash buttons and keybinds expecting things they want to achieve happen. I have no strong feelings one way or the other about the item level sync we currently have.
    (0)

  8. #18
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    What's the point of even gathering all of this shiny new gear then? Most players aren't working on FCoB right now. It was pretty awesome finally getting through lights to work on Zodiac with my pretty new Nexus weapon only to have it synced back down to the same strength it was before the 2000 lights in 11 out of the 16 dungeons you have to do for Zodiac drops (even lower in AV and DD).

    To the few of you that actually want farming dungeons to be even more tedious than they already are, why don't you just equip older gear? I don't know why you want to punish everyone else. I have never played an MMO that nerfed all of your gear on old content before this game, and it completely kills the fun when you can't push the limits of new shinies by seeing how much faster you can get through dungeons that used to take 30-45 minutes to complete.

    It's bad enough that old dungeons keep being recycled for new content. If you want to keep dungeons viable for new players, add better rewards to high level roulette and stop throwing so many dungeons into the one category (previous patch expert roulette dungeons don't need to be immediately shoved into the high level category).
    (8)

  9. #19
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Aethaeryn View Post
    What's the point of even gathering all of this shiny new gear then?
    So let me get this straight. You're doing old content you don't want to do so that you can get new shiny gear, and your only use for said shiny gear is so that you can do old content you don't want to do faster?

    Did I understand that correctly?
    (8)

  10. #20
    Player
    Aethaeryn's Avatar
    Join Date
    Mar 2013
    Posts
    481
    Character
    Rakuyo Mitani
    World
    Siren
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MomomiMomi View Post
    So let me get this straight. You're doing old content you don't want to do so that you can get new shiny gear, and your only use for said shiny gear is so that you can do old content you don't want to do faster?

    Did I understand that correctly?
    I said right in my post that "it completely kills the fun when you can't push the limits of new shinies by seeing how much faster you can get through dungeons that used to take 30-45 minutes to complete." Obviously what I wrote was an opinion, and your mileage may vary. I guess edgy, knee-jerk not-replies are the thing these days on forums.


    Most people do not do FCoB right now, so the gear they're gathering using expert roulette and WoD is viable for said expert dungeons and...shiva? And more WoD I guess. None of said content is difficult even in 110 gear, so I guess we need to level sync all of that stuff to bring the challenge back to the game!

    News Flash: MMORPGs are generally not difficult games, least of all this one. Raids are difficult because they are group jump rope, but there's a reason groups have them on farm shortly after their first time clearing. Everything is about memorizing phases and dps checks.

    I don't want the farming dungeons I've run over 100 times to take suddenly take twice as long to complete because a handful of people think farming dungeons need to be more difficult. 110 sync is pointless because people were doing Wanderer's Palace in 10 minutes with i90 gear, or brayflox in 12 minutes in i90 gear. Would it really be more fun to sync those at like 70 or something so that it takes 20-40 minutes instead? Would that really make the content more difficult? Farming dungeons are not difficult content. Old dungeons like WP or Brayflox or AK will still have no real mechanics to worry about, so all i70 sync would mean is that you spend more time killing trash and more time killing bosses. Why?

    I'm all for making things a bit harder to clear, but there has to be a better way to do this than item level sync. Maybe actual 'hard mode' released alongside the actual farming dungeon? Or optional item level sync to the group's choosing? Problem is that people are going to opt out of that if given the choice, which is why people refuse to just equip lower item level gear to create the artificial "difficulty" they're looking for.
    (8)
    Last edited by Aethaeryn; 02-09-2015 at 01:24 AM.

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