Quote Originally Posted by Tiggy View Post
They added withdraw penalties to queues but I still watched my CT queue restart 5 times yesterday. You overestimate peoples patience and willingness to avoid the punishment.
Withdrawing from queues is another matter entirely, and has nothing to do with the issues being discussed here. After all, if you withdrew from your queue it's not because you saw that there wasn't going to be a speed run. When you withdraw from queue, you have no idea what your party composition is like. There are sensible reasons for withdrawing from a queue (in the middle of a lengthy and expensive synthesis, that FATE you've been waiting hours for just popped, queued up for different dungeon and forgot you still had this one selected) and shady reasons for withdrawing from a queue (fishing for a partial run), but none of that has anything to do with leaving because, omg, n00bs.

Additionally, in the case of CT, those are some of the few instances in the game that might possibly take longer than a half hour EVEN IF performed competently. It's why I think that the withdrawl penalty should be equal to the duration of the instance (60 min for trials, 90 min for dungeons, 120 min for CT, etc) rather than the 30 min we have now. A player could enter CT, see newbies, bail, and actually save time, as opposed to the case of dungeons where they're probably losing time by eating the penalty. The bail penalty is meant to be a punishment, and if it's actually preferable to the alternative it's not serving its purpose.