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  1. #10
    Player
    Aerowaffle's Avatar
    Join Date
    Jan 2015
    Posts
    260
    Character
    Isaac Direstone
    World
    Faerie
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tiggy View Post
    You just want everyone to be forced to play one way for your own reason.

    No amount of level sync will make that content relevant again. Much of it is over a year old. All this would do is make people run high level roulette less often drying out the queue because they don't want to do obsolete dungeons that take that long to run.
    For new people to the game, all content is relevant because it's new to them.

    Speed running new players through a dungeon has the potential to have two very real negative effects.

    Although the dungeon was cleared, the new player didn't learn anything nor did they improve their skills. This lack of improvement could just be in the bounds of understanding that particular dungeon, or it could be how to play their class as a whole at max level.

    Secondly (and more importantly since this is a game), it's not very enjoyable for the new player. People want to feel like they're contributing to the fight, and nothing makes you feel more irrelevant then being tugged along in a speed-run of a dungeon that you've never done.

    Edit:
    How about some sort of middle-ground solution.
    iLvl sync everyone to the lowest iLvl person up to a reasonable iLvl (iLvl requirement for the dungeon +15). So if someone that barely fufiles the requirement to the dungeon, everyone else would be the requirement + 15 as the max. Then increase the reward for the dungeon proportional to the iLvl sync for that run.

    This way, groups with a high iLvl can speed run if they desire, and groups with fresh 50s can actually experience the dungeon and still reward everyone more for their troubles.
    (5)
    Last edited by Aerowaffle; 02-11-2015 at 02:49 AM.