Quote Originally Posted by Eye_Gore View Post
Its not punishing you, its helping the lower players as stated many times before. Say you're doing a roulette or working on a book, or for whatever you need to do a level synch dungeon for. Say you get Sastasha you go in full ilvl120+, you could probably solo the dungeon. How would a new tank or healer be able to actually do their job? A new tank couldn't hold aggro off you and your HP wouldn't even probably move so a healer wouldn't be doing much, no learning. A caster DPS class may not even get a spell off before the mob is dead. Everyone always says that the early dungeons are for learning your role. You can't learn anything if don't actually get to play your role, leading to further complications after 50 content.

They're working hard to level up too, you were there once, give em a break. Remember there is no "I" in MMO. Don't be "That Player", oh wait.......
That's not even really true. I was much less annoyed getting badly geared players in these dungeons when they were uncapped. Now the i110 sync is back I almost never do high lvl roulette on either of my 3 characters anymore. Not that it'd be a huge hassle but the need for the i110 sync just isn't there. It's a pain they brought it back, basically "the straw that broke the camel's back" kind of analogy. I, and many others, were just barely inclined to do these as is, and the pain of helping people who don't even try to gear up @ lvl 50 was more bearable when their dps output was less needed.

And saying someone could solo the dungeon is just hyperbole. It doesn't help your point, just makes that point of view look ridiculous.

tl;dr bringing i110 sync back was the tipping point that stopped me from running these dungeons. How's that help new players?