why is this becoming a trend?
is there anything to it other than "it makes me do more damage"
ment to say in the thread, tanks in 4 man dungeons
why is this becoming a trend?
is there anything to it other than "it makes me do more damage"
ment to say in the thread, tanks in 4 man dungeons
Last edited by Hypnotic13371337; 02-08-2015 at 11:18 AM.
Right now, the current HP value of tanks in end-game content is so far over the top for what is actually required, that you are considered as 'not pulling your weight' if you don't start to find a way to work STR in. Many will go the pure-STR accessory route. Others will get crafted accessories and melt STR materia into it (or VIT materia into STR) so they get to double-dip on major stats.
But as it stands, you don't actually need 11k HP as a Warrior for any content. Proper mitigation and healers doing their job is enough to hnadle this. And as a tank, if you can help push DPS, you're considered not pushing yourself to your max potential if you don't do this.
It's like healer's and cleric's stance.
people dont think pulling their weight is pulling a ton of stuff, having enough hp to tank it for a long time, and let your healer holybomb/ whatever scholar does?Right now, the current HP value of tanks in end-game content is so far over the top for what is actually required, that you are considered as 'not pulling your weight' if you don't start to find a way to work STR in. Many will go the pure-STR accessory route. Others will get crafted accessories and melt STR materia into it (or VIT materia into STR) so they get to double-dip on major stats.
But as it stands, you don't actually need 11k HP as a Warrior for any content. Proper mitigation and healers doing their job is enough to hnadle this. And as a tank, if you can help push DPS, you're considered not pushing yourself to your max potential if you don't do this.
im sure that, in a whm healers case, holy bombing will do more dmg than adding 50-90 dmg to your overpower
not really, if the situation needs to change, the healer can turn that off at any time. if the healer cant keep up and the tank pulled too much to have his dps items on, you wipe
Last edited by Hypnotic13371337; 02-08-2015 at 11:04 AM.
They generate more aggro
Well there's different ways to do what you say.
There's Poetics/Soldiery/Dreadworm Strength Accessories. This is the Rampaging Berserker mode... or maybe just too cheap to get Vit or hybrid accessories. Or the dungeon is level synced, and the extra vit is redundant.
Then there's I110 Pentamelds, which is the ideal way, which you can combine both Vit and Strength. Generally speaking when compared to I130 Vit accessories, you loose out on 30 Vitality in exchange for 90 strength. or 30 for 65 for I90. But, as previously mentioned... the level sync drops their melds.
So anyhow, myself personally I have pentamelds I use, unless there is a sync, like with HL and Low Level Roulette... in which case I just wear my STR accessories.
In any case.. all dungeons can be run, and speed ran with STR accessories by anyone with proper use of cooldowns, assuming your healer is equally prepared.
Anyhow. In my Hybrid set, or STR set, I'm almost an extra DPS as War... and as others mentioned.. enmity.
Last edited by Steady; 02-08-2015 at 11:23 AM.
An extra 2k HP isn't enough to let the healer ignore healing. That extra 115 STR is enough for a tank to keep hate over a BLM going balls out though. Tank keeping hate gets stuff killed faster than WHM casting an extra holy.
Aggro isn't why tanks stack STR, aggro in this game is a joke. STR is stacked because the VIT it replaces is wasted. Once you reach the HP threshold for the content you're doing, everything else should go straight into STR. More DPS means quicker phase pushes, which is a form of mitigation for the entire party. You could also make or break a 1% wipe, whereas 2k extra unnecessary health won't. If you can take a tank buster + a crit auto attack and still live at a comfortable amount of HP, then you're at the HP threshold for that content.
It's not necessary in most situations, but it's the smart and optimal thing to do. There is a difference between balancing VIT/STR and just being suicidal, though. You shouldn't try to MT T13 in full i130 STR accessories, as an extreme example, but tanking a 4 man dungeon/SCoB with Echo you'd be fine to wear those. It's all about knowing how much HP you'll need for each instance and balancing your VIT and STR around that.
It really depends on the content, the lower difficutly the more you can get away with it obviously. Even more so as WAR because of their higher HP and higher natural damage, yes I don't really care about math I know you're gonna post those super detailed spreadsheets saying both tanks are equal in damage I'm not listening. Now MTing Cloud of Darkness with only 6k HP on PLD while each hit takes around 3k+ and your healers get targeted and have to do mechanics? Yeah, a bit annoying for the healers, still manageable but a bit annoying.
You can do that with STR accessories in 4 mans.
Extra HP doesn't help the healer keep up, if you are losing health faster than they can heal you will die regardless of how much health you have. Your ability to survive is dependent on cooldowns slowing the damage so healing potency outpaces it, and you are dependant on good DPS to kill things before you run out of cooldowns (and STR accessories give DPS). For warriors STR accessories actually help keep you alive with unchained+berserk+bloodbath overpower spam. The only thing that checks HP in the game are tank nukes and there are none in 4 mans.not really, if the situation needs to change, the healer can turn that off at any time. if the healer cant keep up and the tank pulled too much to have his dps items on, you wipe
If I see a tank with full fending in easy content I just groan, they will probably lose threat and that extra HP is contributing nothing.
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