Conjurer White Mage/Conjurer traits

54 Hurricane -- 5% of every Aero or Aero II tick, next Stone III will be instant cast
58 Wind of the Mountain -- 25% chance of every Stone III cast, next Aero III will be instant cast
60 Remedy -- Esuna now removes two debuffs

52 Stone III -- Higher potency Stone II with longer casting time; best used with Hurricane Trait
58 Aero III -- 100 potency Wind attack with longer casting time, instantly removes both Aero and Aero II by the caster and inflicts that damage immediately; best when used with Wind of the Mountain.

55 Geyser -- Water attack throws targeted enemy up in the air and reduces enemity from that target by half; shares recast with Fluid Aura. Targets immune to knockback won't be thrown.
^ Possiblly Unlocked by new CNJ quest if there is one.

60 Serenity -- Allows Freecure and Overcure to proc 30% of the time and makes healing 30% potent when using Cure II and Cure III respectively. Stacks with Divine Seal.

White Mage

55 Penance -- 150 potency attack that heals all party members within 5 yalm of the targets for 250 potency. MND/INT swap of Cleric Stance(uses MND or INT, whichever is higher)
60 Revivance -- Raises target with 50% HP/MP/TP and no weakness; shares recast with Benediction