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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Shroud of Saints needs to scale with MP and not be a flat MP recovery. Also it'd be nice if SE would rework Raise so it doesn't waste a valuable Trait slot and just allow Raise in battle, spend that Trait slot on something useful. It's just an unnecessary hindrance.

    As I'm a Paladin main I'd love to get a more...Paladin-y feel about it. So I'd love to get Holy Succor back but without Magic Damage on our weapon we wouldn't heal for much unless the spell was based on Weapon Damage. Paladin also needs another AOE hate tool so I'd like to see War Drum return or another similar ability, for those who didn't play 1.0 War Drum was a small AOE with massive hate generation that did minimal damage and could only be used after a successful shield block and Paladin could really use another AOE threat tool. I'd also love to get back AoE Rampart, Paladin's job is to protect the party but the only party protection they offer is Cover which physical only.
    (5)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NoloeTazier View Post
    As I'm a Paladin main I'd love to get a more...Paladin-y feel about it.
    This sums up my feelings as well. Paladins could benefit from some more abilities that play up our description as Holy Knights. And while I appreciate that our plethora of self buffing abilities play up our defensive nature I would appreciate more variety. A huge percentage of our abilities are just "click to enhance your defense in some way", but I would prefer if they did this in more interesting fashions, like NoloeTazier suggested.
    (0)
    A true paladin... will sheathe his sword.

  3. #3
    Player
    Sighearth's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    184
    Character
    Axel Walker
    World
    Gilgamesh
    Main Class
    Arcanist Lv 90
    For SCH that i play most i would like to see:

    A trait that makes energy drain never miss >.>
    More Aetherflow stacks!
    Heal overtime that can shield a little every tick
    No big aoe heals please thats whm job!
    Another aoe mitigation like soil but in target and around him ( like cure 3 but with a strong shield instead of heal)
    (2)

  4. #4
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by WellFooled View Post
    This sums up my feelings as well. Paladins could benefit from some more abilities that play up our description as Holy Knights. And while I appreciate that our plethora of self buffing abilities play up our defensive nature I would appreciate more variety. A huge percentage of our abilities are just "click to enhance your defense in some way", but I would prefer if they did this in more interesting fashions, like NoloeTazier suggested.
    Paladins in this game aren't holy knights; however, there story could always evolve. I do agree they should have more light elemental tools especially since that is what many people think of when they hear paladin, or at the very least SE should change the name to knight, and release a true paladin in the future.
    (0)

  5. #5
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Brightshadow View Post
    Paladins in this game aren't holy knights; however, there story could always evolve.
    It's much more subtle than in other incarnations (which may be part of the problem), but I would argue that FFXIV's Paladins fit the classification of Holy Knights.

    I say this because of our ability Hallowed Ground (hallowed being defined as "regarded as holy; venerated; sacred"), the focus on not just honor but virtue (Jenlyns says "but remember that fancy swordplay and well-polished armor do not make you a paladin. You must be just in your heart and strive always to be an exemplar of true virtue"), and the obvious design cues like having shining white armor.

    Paladins aren't played up as holy in a religious sense, but I would say that they most defiantly are in sense of having a spiritually pure quality.
    (0)
    A true paladin... will sheathe his sword.

  6. #6
    Player
    lyndwyrm's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    165
    Character
    Poponemu Totonemu
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by NoloeTazier View Post
    Shroud of Saints needs to scale with MP and not be a flat MP recovery.
    I'm not entirely sure about this, but if Shroud scales with level, then it should be more or less ok. This is supposing fights don't get longer than ~10min., we don't become reliant on higher MP cost spells, the proportion of PIE from gear vs. level doesn't increase that much, and that it scales with level.

    That is a lot of supposing and while the shroud trait is an idea, something that is a percentage recovery would be good despite any those suppositions and separate some of our MP recovery from threat management.
    (0)