Shroud of Saints needs to scale with MP and not be a flat MP recovery. Also it'd be nice if SE would rework Raise so it doesn't waste a valuable Trait slot and just allow Raise in battle, spend that Trait slot on something useful. It's just an unnecessary hindrance.
As I'm a Paladin main I'd love to get a more...Paladin-y feel about it. So I'd love to get Holy Succor back but without Magic Damage on our weapon we wouldn't heal for much unless the spell was based on Weapon Damage. Paladin also needs another AOE hate tool so I'd like to see War Drum return or another similar ability, for those who didn't play 1.0 War Drum was a small AOE with massive hate generation that did minimal damage and could only be used after a successful shield block and Paladin could really use another AOE threat tool. I'd also love to get back AoE Rampart, Paladin's job is to protect the party but the only party protection they offer is Cover which physical only.