I'll start with my own wishlist.
Heals:
-White mage-
lv52 trait: Improved Stoneskin II - Allows stoneskin II to be cast in battle. The 6 second cast time could be hard to work around, but hey, at least we have presence of mind and swiftcast.
lv56 trait: Improved Shroud of Saints II - Increases refresh potency to 120. I would honestly prefer to see another ability to restore MP that isn't tied to enmity management, but this would at least scale up our current abilty.
lv60 trait: Maim and Mend III - Increases base action damage and healing restoration by XX%. The percentage would vary on how lv60 content is balanced, and whether this series replaces the lower level Maim and Mend.
Tanks:
-Paladin-
lv54 skill: Fury of Halone - 40TP, combo action: Riot blade, potency ~290, reduces target's dexterity by 10% , duration 20s. Paladin needs a non-threat combo. This skill would give them something that is/could be useful for tanking, combo's off of riot blade, and wouldn't break the TP bank with riot blade's 80TP cost.
DPS:
-Monk-
lv54 skill: Crescent Kick - 50TP, can only be used in Coeurl(III) stance, grants greased lighting, changes form to Apkallu(IV) stance, inflicts heavy 40% on the target 12s, potency 120/160-rear. A little weaker than snap punch, has an additional effect, and more on Apkallu on the lv58 skill. The additional effect is just there to make it different than snap punch, it could be slow instead.
lv55 Job ability: Fists of Lighting - Increases crit chance by 20%. The napkin math says this works out to be slightly better than fists of fire for damage, but it's also not just a flat damage bonus.
lv56 trait: Dragon's gift - restores 10TP per landed critical hit. You see what I did there?
lv58 skill: Backbreaker - 50TP, can only be used in Apkallu(IV) stance, changes form to Raptor(II) stance, potency 150/190-rear, increases damage dealt by 5%, duration 35s. I think it would be cool for monk to get more stances, and keep the basic setup of 3 skills, 3rd one grants GL. I really don't expect this kind of change until at least another expansion down the road. I also like monk's buildup and think for a 4th stance, this would fit in rather well.
lv60 trait: Greased Lighting IV - Allows stacking of a 4th greased lightning (additional 9% damage 5% attack speed). It follows the natural progression of monk, and I don't think I'm the only one that hopes for this
-Black Mage-
lv52 trait: Improved transpose - Transpose now converts the number of Astral Fire or Umbral Ice stacks into the opposing type. I think this would make transpose seem more useful at endgame, but wouldn't completely displace Fire3 and Blizzard3. It could also grant 2 stacks instead of one, but either way, I think transpose deserves it.
lv60 trait: Magick and Mend III - Increases base action damage and healing restoration by XX% and allows for the stacking of a fourth Astral Fire or Umbral Ice. Just like with White mage, seems like continuing natural progression, numbers depend on balance, and I'm not going to speculate that much on what effects AF4 could have in addition to damage.


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