SMN
- teleport ability make you change location with your pet
- trait energy drain and fester hit 5 y radius all targets around
- radiant shield can be used for party members(like tank)
- flaming crush range increased to 5 y
- shiva egi?
SMN
- teleport ability make you change location with your pet
- trait energy drain and fester hit 5 y radius all targets around
- radiant shield can be used for party members(like tank)
- flaming crush range increased to 5 y
- shiva egi?
WHM:
Fluid Aura 2 -- AOE fluid aura
BLM:
Death -- chance of instant death (can't work on bosses)
Doom -- Will kill after timer's up
Double Cast (can you imagine? Double cast flare > convert > swiftcast > Flare > potion > flare)
Ninja - name undecided lv 60
1 ninjitsu becomes aoe
3min timer
Probably a bit op tho to give everyone huton >.>
Lv 60 doh ability Remove RNG everyone hq at click of a button
somthin tera did with their heals which i'd like to see here is a teamy grab ability
basically pull targeted teamy to your location
this would help alot in those raids where theres always that one stray thats on the other side of the field or just outta your range
it could also be used to help a straggler get out of an aoe in time
SMN
Lvl 52 - Infection - refresh dot timers on target. Uses Aetherflow
lvl 54 - Rekindle - reset Enkindle CD
Lvl 54 - Trait - Enraged - Reduces Spur CD to 60s.
Lvl 58 - Enhanced Pet II - 20% chance that when pet crits it will restore MP equal to 10% of damage dealt.
Lvl 60 - Plague - Deals damage to enemies within 8 yalms of target. 50 Potency for each Bio, Miasma, Bio 2.
(AOE version of Fester.)
Conjurer White Mage/Conjurer traits
54 Hurricane -- 5% of every Aero or Aero II tick, next Stone III will be instant cast
58 Wind of the Mountain -- 25% chance of every Stone III cast, next Aero III will be instant cast
60 Remedy -- Esuna now removes two debuffs
52 Stone III -- Higher potency Stone II with longer casting time; best used with Hurricane Trait
58 Aero III -- 100 potency Wind attack with longer casting time, instantly removes both Aero and Aero II by the caster and inflicts that damage immediately; best when used with Wind of the Mountain.
55 Geyser -- Water attack throws targeted enemy up in the air and reduces enemity from that target by half; shares recast with Fluid Aura. Targets immune to knockback won't be thrown.
^ Possiblly Unlocked by new CNJ quest if there is one.
60 Serenity -- Allows Freecure and Overcure to proc 30% of the time and makes healing 30% potent when using Cure II and Cure III respectively. Stacks with Divine Seal.
White Mage
55 Penance -- 150 potency attack that heals all party members within 5 yalm of the targets for 250 potency. MND/INT swap of Cleric Stance(uses MND or INT, whichever is higher)
60 Revivance -- Raises target with 50% HP/MP/TP and no weakness; shares recast with Benediction
What I expect and/or would like to see:
WHM
Trait 1: Enhanced MND IV.
Trait 2: Maim and Mend III.
Ability 1: A reverse Provoke which lowers or raises your enmity to 1 below the highest on the table. Mainly for when Regen lasts longer than a fight and tank doesn't remove it or if Holy spam gets you attention.
Ability 2: Ability that makes your next SS/Regen/Cure/Cure II/Esuna AoE for increased MP cost (like 1.0s Sacred Prism). We have SSII now but this would allow AoE SS in combat.
SCH
Trait 1: Enhanced INT IV.
Trait 2: Maim and Mend III.
Ability 1: Libra! Perhaps an inverse of Eye for an Eye. Place it on the enemy and players hitting the enemy get a chance to reduce their damage taken. Can't stack with E4E. SCH absolutely needs Libra no matter the effect.
Ability 2: New pet: Lily. Lily is the base fairy (Selene/Eos are 2 aspects of her (Moonlight(Dusk)/Sunlight(Dawn)). She could be in charge of cleansing, pacifying and minor MP/TP restoral perhaps and be aspected of Twilight (vampires aside). As pets share the same cooldowns the cleanse could be on Embrace's CD, the pacify could be on Silent Dusk (Silence)/Whispering Dawn's (HoT) CD, the MP restoral could be on Fey Glow (SpS)/Covenant's (MDEF) and the TP restoral could be on Fey Light (SkS)/Illumination's (RHP). For continuity let's call them Caress, Pacifying Twilight, Fey Refreshment, and Fey Invigoration.
BRD
Trait 1: Enhanced DEX IV.
Trait 2: Increased Action Damage III.
Ability 1: Fighter's Minuet: Increase physical damage dealt by party (basically a physical Requiem).
Ability 2: Pianissimo: Lower songs radius as well as how much MP is used. Adds a bit of of strategy to your physical placement and allows songs to last longer in an emergency when BV may be down.
BLM
Trait 1: Enhanced INT IV.
Trait 2: Enhanced Surecast II: Allows you to move while casting your next spell.
Ability 1: Burst: AoE damage around your target which spreads your current target's Thunder to all hit (only spreads your own Thunder like Bane). Alternatively it would be nice to see Thunder II turned AoE and then allow Burst to be AoE damage that resets the timer on all target's Thunder and/or deals increased damage to targets with Thunder.
Ability 2: Elemental Seal: Force critical your next cast (would need a hefty recast and/or consume your current UI/AF).
SMN
Trait 1: Enhanced INT IV.
Trait 2: Maim and Mend III.
Ability 1: Summon IV: Leviathan.
Ability 2: Summon V: Shiva. (Yoshi mentioned these 2 plus Shiva will be in. He said he didn't know if Leviathan or Ramuh would appear first so I'm assuming he means that one or the other will come with Shiva.)
DRG
Trait 1: Enhanced STR IV.
Trait 2: Enhanced Exhilarate: Invigorate will restore 200 TP to party members within 6y.
Ability 1: Call Wyvern: Calls an enslaved wyvern to absorb one hit you would have taken and then disappears. Note that this wouldn't be an active pet of any sort; it would merely be a visual effect akin to BLM's UI/AF orbs.
Ability 2: Spirit Surge: Jumps/Dives will heal you. Stacks with Bloodbath and Life Surge. Alternatively it could make you impervious to damage for one Jump/Dive with a long recast.
MNK
Trait 1: Enhanced STR IV.
Trait 2: Fourth Wind: Second Wind restores more HP either directly or as an HoT. Maybe allow it to cleanse 1 debuff on yourself.
Ability 1: Hundred Fists: Auto-attack speed increased for a short while.
Ability 2: Chi Blast: Ranged attack.
NIN
Trait 1: Enhanced DEX IV.
Trait 2: Enhanced Perfect Dodge: Gives chance to counter-attack upon successful dodge.
Ability 1: Kakuremi: Places your enmity to last on the table for a short time. Enmity is still gained during this period and you are placed back to where you would have been after.
Ability 2: Healing Pill: Basically a Second Wind you can use on a party member (was a Ninja staple in the past).
WAR
Trait 1: Enhanced VIT IV.
Trait 2: Enhanced Fracture II: increase its DoT potency.
Ability 1: Double Attack: Deal 2 auto-attacks instead of one for a short time.
Ability 2: Defender: Reduces damage taken for a short time. Can't use abilities (can still use weapon skills) for a short time after. Inverse of Berserk essentially.
PLD
Trait 1: Enhanced VIT IV.
Trait 2: Enhanced Convalescence II: Applies the 30% bonus to the cures you cast on others (you still only get the 30% on yourself from Convalescence, not 60%).
Ability 1: Divine Emblem: Lets you use your current VIT and WD to determine your Healing Magic Potency and allows the casting of Raise in battle for a short time (or maybe a stance).
Ability 2: Chivalry: Convert some TP to MP. This could be as the third weapon skill in the combo or a standalone ability to facilitate the use of Cure alongside Flash (in conjunction with the above Divine Emblem).
Last edited by MartaDemireux; 02-09-2015 at 09:49 AM.
Some good ideas there. PLD ability 2 seems superflous with riot blade doing basically the same thing ^_^ Would prefer a 2nd combo that doesnt generate enmity and adds a debuff that heals attackers hitting that mob for a small of amount of HP instead.
Maybe an improved cover "All enmity generated while it is active on the recipient is transferred to the caster"
MNK ones I like, especially the ranged as we have no abilities for disconects from the bossauto attack and TP regen increased? ;D Also we kinda have a hot with bloodbath cross classed ^_^ So I think self heals are fine. As my SW hits/crits for 1500/2300.
SCH, a fairy with AE cleanse, yes please XD
Another one for PLD, improved hallowed ground, now applies the shield before the animation :P
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