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  1. #1
    Player
    firstsin's Avatar
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    Alkaid Gainsborough
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    Conjurer Lv 80
    One thing I did forget to point out is that Determination also prevents your spells from being interrupted. So not only does it strengthen your DPS and Heals it also makes it so that you won't get interrupted if a tank is not really tanking and holding aggro.
    (0)

  2. #2
    Player
    Kelya's Avatar
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    Character
    Kelya Asura
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    Phoenix
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    Conjurer Lv 60
    Quote Originally Posted by firstsin View Post
    Determination also prevents your spells from being interrupted. So not only does it strengthen your DPS and Heals it also makes it so that you won't get interrupted if a tank is not really tanking and holding aggro.
    What ?

    Are u sure because that's the first time I hear this and I never noticed something like that
    (2)

  3. #3
    Player
    firstsin's Avatar
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    Alkaid Gainsborough
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    Conjurer Lv 80
    Quote Originally Posted by Kelya View Post
    What ?

    Are u sure because that's the first time I hear this and I never noticed something like that
    Yes. Best example I can give is ifrit hm. As a WHM i stand just outside of ifrits push back aoe and never move. I am geared enough to not die from any attacks, just need to heal or ss some of the attacks.

    In the past when I had i90 gear any of these hit would interrupt my cast. But now I can sit in most aoe and cast away.
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  4. #4
    Player
    VanilleFang's Avatar
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    Character
    Estellise Valesti
    World
    Adamantoise
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    White Mage Lv 70
    Quote Originally Posted by firstsin View Post
    Yes. Best example I can give is ifrit hm. As a WHM i stand just outside of ifrits push back aoe and never move. I am geared enough to not die from any attacks, just need to heal or ss some of the attacks.

    In the past when I had i90 gear any of these hit would interrupt my cast. But now I can sit in most aoe and cast away.
    Are you sure that's not Stoneskin?
    How much Determination do you have? The in game tooltip doesn't say anything about Det affecting interruption.

    Also, without Stoneskin there is no way Hell Fire would not interrupt your spellcasting. Or his knockback AoE.

    I personally stand closer to Ifrit, and get hit by the knockback but because of Stoneskin I don't move.

    Also a side note: Love how this thread is tagged "popcorn thread" now. xD
    (0)
    Last edited by VanilleFang; 02-12-2015 at 01:06 PM. Reason: Confusion on proper use of affect/effect

  5. #5
    Player
    Donjo's Avatar
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    Ul'dah
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    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by VanilleFang View Post
    Are you sure that's not Stoneskin?
    How much Determination do you have? The in game tooltip doesn't say anything about Det affecting interruption.

    Also, without Stoneskin there is no way Hell Fire would not interrupt your spellcasting. Or his knockback AoE.

    I personally stand closer to Ifrit, and get hit by the knockback but because of Stoneskin I don't move.
    I agree here. If you take 0 damage from an attack that's intended to knock you back, apply a debuff, etc, then that effect will not occur in most cases. This is actually employed as the intended method of dealing with Prey in Turn 10, and Turn 11 is notable for having this explicitly turned off; the target of secondary head will get stunned even if the hit to apply said stun deals 0 damage, keeping the second tank necessary. I can say with relative certainty that Determination is not preventing the knockback; Stoneskin is.

    Also a side note: Love how this thread is tagged "popcorn thread" now. xD
    This thread has taught me that this forum could use a few features:

    1. A PM System.
    2. An ability for members who have posted in a thread to flag it as something that should be closed, for one reason or another(vastly off topic, toxic atmosphere/attacking others, etc.).
    3. A PM System.
    4. An abolishment of the 1000 character limit on posts.
    5. A PM System.
    (0)
    Last edited by Donjo; 02-13-2015 at 01:17 AM.

  6. #6
    Player
    Kelya's Avatar
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    Kelya Asura
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    Phoenix
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    Conjurer Lv 60
    I see but this have nothing to do with Determination. This have to do with your Vitality that increases with time (more gear) since the more HP you have, the more SS will absorb. Also the shields from a SCH will absorb more with more gear. But the damages never increase with time so eventually with a SS/shield you will take 0 damages from some abilities of bosses when you are OUTGEARING the content.

    I still don't see where Determination is preventing interrupt.
    (1)

  7. #7
    Player
    Sumimi's Avatar
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    Character
    Sumimi Sumomo
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    I'm actually a spell speed WHM.

    Why? It's simply because I like it. Lack of having Det/Pie gear also contributed to this fact, but I do like Spell Speed.

    The reason why I like isn't because of the -0.2 GCD, it's because there's a very noticeable difference when a WHM uses PoM and it makes for a pretty good OH SHI- button. With ~1200 spell speed (which is pretty close to 2.0 GCD), you'll have your tanks/party topped off in no time. I agree that for the most part, this isn't required provided there aren't any mess ups. But let's face it, your group (and you) aren't perfect. Mistakes happen, and people take extra damage. I don't think anyone would disagree with me gearing this way so I have an extra panic button.

    However, as a result of taking spell speed I lose out in some crit chances, and/or my healing average is lower.

    I don't have personal stat weights or priorities. My goal is to enter P4 in T13 with no mana song and max MP while solo healing P1, P2, and most of P3 (w/ Selene). Most of that is skill, cooldown management, and my own timing of heals. Secondaries won't help me that much in that regard (although, Piety does :3)

    I also don't sacrifice stats for Spell Speed. I take a look at my overall stats, and balance as necessary. As an example, I would use Demon Shoes of Healing over Dreadwyrm Shoes, if I needed the Piety. If I didn't, sure I'll use the Dreadwyrm Shoes. It depends :P

    Side Note: Demon Robes of Healing > Dreadwyrm Robes

    Here's my "BiS" set I put together: http://ffxiv.ariyala.com/PO7E

    Notice that the spell speed is about 160 under the maximum possible value. There's a reason for this, and I'll explain each stat.

    534 spell speed, with presence of mind drops GCD to 1.8, and with fey glow will make your GCD Exactly 1.5.
    442 piety, which gives me about 5200~5300 MP. This is enough for all content, and (personally speaking) is overkill for everything outside of T13 or solo heal challenges.
    314 det, the dump stat. Yet I still have +112 from my gear.
    +0 crit. I don't think I need to explain that.

    TL;DR: As some/most have already said. Your secondary stats have minimal impact on your party's overall ability to stay alive throughout the fight. Gear however you want to gear.
    (2)
    Last edited by Sumimi; 02-14-2015 at 01:27 AM.

  8. #8
    Player
    Kelya's Avatar
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    Kelya Asura
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    Phoenix
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    Conjurer Lv 60
    Quote Originally Posted by Sumimi View Post
    With ~1200 spell speed (which is pretty close to 2.0 GCD)
    That's even 1,70s GCD

    With the current gear (from coil too) you sacrifices only one stat when building SS : crit. Otherwise you can have the ~600 SS, the ~5K MP and even the ~300 minimal Det.

    I think we all agree to say that every benefits from each stat is only a bonus, that we can do fine without it. So the real thing is to look at the inconvenients instead.

    There are no real inconvenients from Det except the minimal overheal maybe, but Det is the little sister of Mind, so when you gear up you automatycally gain Mind and Det is just slightly more Mind. Not really noticeable.

    The real inconvenient from crit isn't you can't rely on it (because you can play crit build without depending on it), it's the fact you will overheal a lot. You already are likely to overheal without any crit added. Each crit resulting in overheal is often a big number. It's personal but, efficiency for healers is also about reducing overheal as much as possible (sometimes you have to overheal to be safe, but it's a specific situation). In term of non-efficiency, overhealing with crit is the worse.

    The real and only inconvenient from SS isn't you don't need it to precast/to save 0,05s from a wipe (because you can play SS build without depending on it), it's the fact SS grants no benefits for the HOT/DOT ticks. In term of non-efficiency, this isn't reducing your efficiency unlike crit is. It's the big cons of SS, it's what makes it less attractive, but this isn't really something that is giving you problems in the end.

    Edit : Sumimi your 534 SS is the magic number to exactly reach the 1,5 GCD hard cap, right ?
    (0)
    Last edited by Kelya; 02-15-2015 at 04:49 AM.

  9. #9
    Player
    Sumimi's Avatar
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    Sumimi Sumomo
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    Gilgamesh
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    Summoner Lv 70
    Quote Originally Posted by Kelya View Post
    Edit : Sumimi your 534 SS is the magic number to exactly reach the 1,5 GCD hard cap, right ?
    According to Purostrider's SPD chart, yep.

    Teeechnically speaking you can reach the same hard cap with like 700 Spell Speed (using Dreadwyrm Weapon and food gets me at 685) and no fey glow, but you lose out on so many stats that you're pretty much only using that gear set for dungeon speed runs.
    (0)
    Last edited by Sumimi; 02-14-2015 at 01:42 AM.

  10. #10
    Player
    Kelya's Avatar
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    Kelya Asura
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    Phoenix
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    Conjurer Lv 60
    Thanks! I'm more looking at a SS base + Fey glow than a SS base + Presence of mind since Fey glow is up half the time in the fight where Presence of mind is only up each 135s.
    (0)

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