I actually don't mind the timers lol. Helps things get done faster and makes pple have to do things and not just sit around. (though i like doing thing constantly when in prtys or dungeons so i guess that's just preference?)
I actually don't mind the timers lol. Helps things get done faster and makes pple have to do things and not just sit around. (though i like doing thing constantly when in prtys or dungeons so i guess that's just preference?)
~~ sAnItY iS oVeRaTeD... ~~
Heroic dungeon, raid dungeon time limits~I don't recall the last time WOW had limited instances, at least not for the important content like dungeons (plus now most of the open world is partially instanced too, with phasing). There are also plenty of games which did not restrict or try to cap instances, like CoH and Guildwars.
Pretty much all of WoWs imporant content dungeons had some sort of limits.
Dont suppose you ever did one of those dungeon events such as halloween. :P
arnt the two timed dropped a bow, and sword.Don't down a boss in the 'speed run' time limit? Some class gear can't drop. In most cases specific classes are favored for making these speed runs (While not exclusive to this, the current FoTM build is all ranged with Gladiator tank. Most of the rewards for these speed runs are unrelated to these classes)
I was responding to what I thought you were saying, that is, limiting the total number of instances that can be running at any given time.
I recall this being a problem during early WOW but for the life of me can't recall how bad it was back in the day.
Plus remember that compared to the sheer VOLUME of content in WOW, most of it was not timed. Today timed quests and dungeons are a supreme rarity. Boss fights I agree are timed, having things like the dreaded Rage Timer.
But, outside the 'rage timer', the only time you see actual timers in things like dungeons? It's for a very specific portion of the dungeon, often times part of an optional boss. Failing to kill the boss doesn't boot you from the entire dungeon. You aren't removed from any non-raid dungeon if you fail to do it in a set time, a tleast not in any of the dungeons from 10-85 that I can think of. USUALLY that part of the encounter even resets!
(I speak for Modern WOW granted, as I've got a few gaps where I 'quit' WOW)
In terms of timers, I do want to clarify again that I DO NOT MIND TIMERS. Timers can be great, adding tension and a sense of urgency when they are relevant.
I don't know how many people played WOW let alone got high enough for it, but one of my favorite memories from LK was helping the Banshee Queen run like a (stunningly hot for a dead elf) sissy from Arthas.
This fight does have a timer, but rather than slap you in the face with a 'stop watch' on the screen, it meters that time limit out in "How far away Arthas is from shanking you". Early on this made the whole ordeal pretty dang intense.
Compared to that, we're seeing timers thrown everywhere in FFXIV. Why? What is that timer counting down to? Obviously us failing the leve, mission or dungeon, but whats the REASON?
With Toto, the only real reason is a hypocritical guard who has let about a dozen people (according to the story) go to their deaths; the same NPC all of a sudden has a change of heart and takes a very keen interest in how long players can stay in the dungeon with a very arbitrary time limit.
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